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Stranded Deep Accessibility Report

Stranded Deep offers 22 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Stranded Deep is a survival game set in the Pacific Ocean. Taking a cue from films like Cast Away, you survive a plane crash and face life-threatening scenarios in a large open world. As the weather and time of day changes with the hours, you explore the Pacific islands, reefs and oceans for the resources to survive.

NotesAccessibility Notes

You can choose to play on one of three difficulty modes; normal, hard and creative. In hard mode, skills take longer to learn and you'll take more damage. In creative mode, you are invincible, letting you enjoy the game without worrying about your health. Once you have started playing, you cannot change the difficulty without deleting all your saved progress, so you should choose carefully.

In addition to these basic difficulty settings, you can also change the hostility of the wildlife (which you can also remove entirely), from passive, where they will not attack you, to hostile, where they will actively seek you out. You can also choose to enable permanent death, where once you die, all your progress is lost, for a really challenging experience.

When you want to save your game, you need to use the Shelter item, which you'll need to craft from items you find on the islands. You can then select the crafted shelter and press the Save button.

When you first start playing, you are given several text-based tutorials, telling you what to do and how to do it. Like much of the text in-game, it is white and is overlaid directly over the gameplay. This can make it quite difficult to read at times, for example when it's displayed over white clouds or bright sand. You can enable a head-up display that tells you the name of the item you are looking at.

You can adjust the colour profile to Vibrant, which increases the contrast of the game, and you can also choose to have the game outline elements you can interact with, such as rocks and branches. Otherwise, some of these can be hard to notice, such as a small rock on an identically coloured boulder, or a leafy branch on the grass. This does not affect creatures, so it can still be difficult to spot them, such as a snake hiding in some foliage. You can also choose to tone down the ocean motion sickness effect, although not completely remove it.

Some parts of the game are enhanced by sound, or can give you an advance warning of attack if you aren't looking in the right direction, like a shark bumping the bottom of your boat or the hiss of a snake, so if you can't hear the cues, you need to ensure you're on the lookout for attacks.

DetailsGame Details

Rating: PEGI 16+

Release Date: 21/04/2015, updated in 2020

Platforms: Mac, PC, PlayStation 4 and Xbox One

Genres: Action, Creative, Open World, Simulation and Strategy

Accessibility: 22 features

Developer: @BeamTeamGames

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

Stranded Deep has 3 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Assistance

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Stranded Deep, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

ReadingReading

Stranded Deep has 1 accessibility feature for Reading which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student would appreciate.

 

Similar Games With More Accessibility Features for Reading

If you want to play Stranded Deep, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

Stranded Deep has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Head-Up Display

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Menu Navigation

Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Stranded Deep, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:

ControlsControls

Stranded Deep has 8 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse and Keys: Can play with mouse and multiple keys.

Motion

Motion Controls Not Required: You don’t need motion controls to play the game.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.

Remap Mouse and Keyboard: Can Remap mouse and keyboard key bindings.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

 

Similar Games With More Accessibility Features for Controls

If you want to play Stranded Deep, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:

VisualVisual

Stranded Deep has 5 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress.

Motion sickness friendly

Motion sickness friendly: Option to reduce motion sickness. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

AudioAudio

Stranded Deep has 3 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

 

Similar Games With More Accessibility Features for Audio

If you want to play Stranded Deep, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall



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