We've documented 8 accessibility features for Street Power Football, including Large Text, Play Without Hearing, Fully Subtitled (Or No Speech), Multiple Buttons & Single Stick and High Contrast Text. Its accessibility is strongest in Reading and Visual but it also has features in Controls and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 25/08/2020
Price: 85% off
Out Now: PC, PS4, Switch and Xbox One
Players: 1-4 (4 online)
Genres: Action, Sports (Rhythm and Simulation)
Accessibility: 8 features
Components: 3D Third-Person and Cartoon
Developer: Gamajun Games (@GamajunGames)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 1 accessibility feature for Controls in Street Power Football which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Similar Games With More Accessibility Features for Controls
If you want to play Street Power Football, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Rocket League (11 Controls Features)
- FIFA (10 Controls Features)
- EA Sports FC 24 (6 Controls Features)
- Soccer Physics (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Street Power Football which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Street Power Football, and offer accessibility features for Difficulty:
- EA Sports FC 24 (3 Difficulty Features)
- Otto's Tennis Game (2 Difficulty Features)
- Mario Strikers Battle League (2 Difficulty Features)
- Grand Slam Tennis (2 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Street Power Football which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Street Power Football, and offer accessibility features for Getting Started:
- EA Sports FC 24 (5 Getting Started Features)
- FIFA (5 Getting Started Features)
- Rocket League (3 Getting Started Features)
- Grand Slam Tennis (2 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Street Power Football which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Street Power Football, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
- Otto's Tennis Game (6 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Street Power Football which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Street Power Football, and offer accessibility features for Navigation:
- EA Sports FC 24 (5 Navigation Features)
- Rocket League (3 Navigation Features)
- Otto's Tennis Game (2 Navigation Features)
- Mario Strikers Battle League (1 Navigation Feature)
Visual
We've documented 2 accessibility features for Visual in Street Power Football which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Similar Games With More Accessibility Features for Visual
If you want to play Street Power Football, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Otto's Tennis Game (7 Visual Features)
- Rocket League (7 Visual Features)
- Soccer Physics (6 Visual Features)
- EA Sports FC 24 (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Street Power Football which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Street Power Football, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Otto's Tennis Game (3 Audio Features)
- FIFA (3 Audio Features)
- EA Sports FC 24 (2 Audio Features)
- Mario Strikers Battle League (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Street Power Football which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Street Power Football, and offer accessibility features for Communication:
- FIFA (4 Communication Features)
- EA Sports FC 24 (2 Communication Features)
- Rocket League (2 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson