Super Mario Odyssey Accessibility Report
Super Mario Odyssey offers 11 accessibility features in the Difficulty, Reading, Navigation and Controls areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Mario has stared in running and jumping Super Mario games on Nintendo hardware since the Nintendo Entertainment System in the 80's. The formula remains unchanged. Explore a level, jump on enemies, collect coins and get to the flag at the end to inch closer to saving the princess. Each world is rounded off with a big enemy to beat before moving on to the next one.
There is minimal reading, although text size can't be adjusted. In the shop, the text is small including prices and how many coins you have. Motion controls are integral but not essential and you can't remap any buttons or sticks. Assist mode superimposes blue arrows on the ground to show players where they need to go next. You can unlock outfits that offer higher contrast. Controller rumble tells you when you are walking on a secret and directs you to it. Auditory cues exist for some other events, but this isn't comprehensive.
Super Mario Odyssey has 4 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Assistance When Stuck: The game notices if you get stuck and provides assistance. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
Super Mario Odyssey has 1 accessibility feature for Reading which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
Similar Games With More Accessibility Features for Reading
If you want to play Super Mario Odyssey, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Super Mario Odyssey has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Super Mario Odyssey has 4 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Super Mario Odyssey, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
Super Mario Odyssey has no accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Super Mario Odyssey, but offer accessibility features for Visual:
Super Mario Odyssey has no accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Super Mario Odyssey, but offer accessibility features for Audio:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Read more about system accessibility settings.
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