We've documented 12 accessibility features for SuperFlight, including Low Pressure, 1 Stick, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Audio, Getting Started and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 09/11/2017
Price: 30% off
Out Now: PC
Players: 1
Genres: Simulation, Traversal (Action and Race)
Accessibility: 12 features
Components: 3D Third-Person and Open World
Developer: Grizzly Games (@_GrizzlyGames)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in SuperFlight which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Stick: Can play with 1 stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play SuperFlight, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Lifeslide (12 Controls Features)
- Microsoft Flight Simulator (12 Controls Features)
- Ynglet (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in SuperFlight which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to SuperFlight, and offer accessibility features for Difficulty:
- Ynglet (3 Difficulty Features)
- Microsoft Flight Simulator (2 Difficulty Features)
- Inertial Drift (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in SuperFlight which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play SuperFlight, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Feather (8 Getting Started Features)
- Bonito Days (6 Getting Started Features)
- Microsoft Flight Simulator (6 Getting Started Features)
- Flower (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in SuperFlight which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play SuperFlight, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Bonito Days (4 Reading Features)
- Tectonic (4 Reading Features)
- Inertial Drift (4 Reading Features)
- Fe (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in SuperFlight which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to SuperFlight, and offer accessibility features for Navigation:
- Lifeslide (3 Navigation Features)
- Tectonic (2 Navigation Features)
- Microsoft Flight Simulator (2 Navigation Features)
- Bonito Days (1 Navigation Feature)
Visual
We've documented 1 accessibility feature for Visual in SuperFlight which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Similar Games With More Accessibility Features for Visual
If you want to play SuperFlight, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Bonito Days (8 Visual Features)
- Ynglet (5 Visual Features)
- Microsoft Flight Simulator (4 Visual Features)
- Fe (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in SuperFlight which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play SuperFlight, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Inertial Drift (4 Audio Features)
- Fe (3 Audio Features)
- Feather (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson