The Binding of Isaac (Series) Accessibility Report
The Binding of Isaac offers 24 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.The Binding of Isaac is a series of adventure games where you progress through randomly generated rooms, collecting items and fighting off monsters. It's a twist on the simple Zelda dungeon, with hundreds of enemies, room variations and upgrades. The joy is in the variety you meet in repeated attempts to get further with each run. As you battle a myriad of enemies and bosses, an abstract (and darkly comedic) story emerges of misguided faith, obedience and (eventually) mental health, grief, abuse and religious fanaticism.
Although overall progress, such as unlocks and endings, are saved, you can't save your progress on a run, but as each run is relatively short, due to the single life of your character, you'll never lose much progress.
All the story is voiced, and during cutscenes, written text is only ever used for comedic effect, but during gameplay you'll need to read a few basic game controls. Some parts of the games, in particular the cutscenes feature purposefully jittery animation of black on white. Although the text is large, some of it is of a similar, slightly darker, colour to the background which may make it difficult for some to read. The game does not feature subtitles.
The map is a small overlay on the top right corner of the screen, which you can adjust the opacity of, and only shows which room you are in and the rooms next to where you are, making it clear where you can, can't yet go and need to go but not much besides. While game elements are generally large, many of the colours are similar and quite dark. The background is static, as the whole room is visible all the time, but it gradually gets bloodier, although not to a point where it's overwhelming.
The standard control scheme uses only the keyboard, but you can fully remap the controls to whatever suits you best. There is also full native controller support, again where you can remap buttons fully. To drop an item you will need to hold down on a button.
Rating: PEGI 16+
Release Date: 28/09/2011, updated in 2021
Platforms: Mac, Nintendo 2DS|3DS, Nintendo Switch, Nintendo Wii U, PC, PlayStation 4, PlayStation 5, PlayStation Vita and Xbox One
Accessibility: 24 features
Players: You can play with 4 players in the same room
Costs: Purchase cost. In-game purchases
The Binding of Isaac has 5 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
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If you want to play The Binding of Isaac, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
The Binding of Isaac has 3 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information is at least 1/6 the height of the screen.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
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If you want to play The Binding of Isaac, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
The Binding of Isaac has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
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If you want to play The Binding of Isaac, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
The Binding of Isaac has 9 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Motion Controls Not Required: You don’t need motion controls to play the game.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Remap Mouse and Keyboard: Can Remap mouse and keyboard key bindings.
Remap One Action to Multiple Buttons: Can map multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
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If you want to play The Binding of Isaac, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
The Binding of Isaac has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.
Motion sickness friendly
Motion sickness friendly: Option to reduce motion sickness. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
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If you want to play The Binding of Isaac, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
The Binding of Isaac has 1 accessibility feature for Audio which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
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If you want to play The Binding of Isaac, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
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