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The Last Of Us Accessibility Report

The Last Of Us offers 22 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

You play a father, Joel, whose daughter was killed during the early stages of a deadly fungal outbreak. It’s now 20 years later, and he has clearly suffered from the loss. When Joel is given charge of a girl, Ellie, about the same age his daughter was, he is resolute that he won’t be the father figure she clearly needs. Equally, the girl is independent, angry and scared, and won’t admit her need for his care. As the game proceeds through its 18-or-so hours of shooting, exploration and city traversal, you see this dysfunction soften both ways as they slowly gain deep understanding, appreciation and care of each other.

NotesAccessibility Notes

While playing you don't get subtitles for what other characters are saying unless you are close to them. The "Listen Mode" visually highlights any enemies in the vicinity you can hear.

DetailsGame Details

Rating: PEGI 18+

Release Date: 14/06/2013

Platforms: PlayStation 3 and PlayStation 4

Genres: Action, Adventure, Fighting, Narrative and Shooting

Accessibility: 22 features

Developer: @Naughty_Dog

Players: This is a single player game

Costs: Purchase cost. In-game purchases

 

DifficultyDifficulty

The Last Of Us has 5 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play The Last Of Us, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

ReadingReading

The Last Of Us has 4 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student would appreciate.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information is at least 1/6 the height of the screen.

Subtitles

Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voiced

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play The Last Of Us, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

The Last Of Us has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Visual Directional Cues: Additional visual clues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, markers on a map, in-world pointers to identify your mission's target location.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.

 

Similar Games With More Accessibility Features for Navigation

If you want to play The Last Of Us, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

The Last Of Us has 5 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Remap Controls

Can customise the controls for the game as follows:

Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Controller Vibration

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

 

Similar Games With More Accessibility Features for Controls

If you want to play The Last Of Us, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

The Last Of Us has 2 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress.

Motion sickness friendly

Motion sickness friendly: Option to reduce motion sickness. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

 

Similar Games With More Accessibility Features for Visual

If you want to play The Last Of Us, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

The Last Of Us has 4 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @uncannyvivek and @GeekDadGamer



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