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The Longing
28 Accessibility Features

We've documented 28 accessibility features for The Longing, including Large Text, Guaranteed Progress, No Button Combos, No Repeated Pressing and One Tap Targeted. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading and Navigation to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

The Longing is a point-and-click adventure about waiting and loneliness. It's an intentionally slow game that takes 400 elapsed days to finish. It draws on the Idle Game genre, where you use minor interactions to incrementally advance. Here though, the slow repetitive pace of the game isn't to persuade you to pay money to speed thing up but to reflect on the pace of life.

External examiner, Anselm Pyta, first checked The Longing accessibility 11 months ago. It was re-examined by Anselm Pyta and updated 11 months ago.

DetailsGame Details

Release Date: 05/03/2020

Out Now: Android, Mac, PC, Switch and iOS

Skill Rating: 7+ year-olds

Players: 1

Genres: Adventure, Simulation (Narrative and Point-and-Click)

Accessibility: 28 features

Components: 2D Overhead, Persistant World and Pixels

Developer: Studio Seufz (@StudioSeufz)

Costs: Purchase cost

 

ControlsControls

We've documented 12 accessibility features for Controls in The Longing which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

1 Button & Single Stick: Can play with button and stick.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.

Mouse and Keys: Can play with mouse and multiple keys.

Mouse and Controller: Can play with mouse and controller simultaneously.

Touchscreen

Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.

One Tap Targeted: Can play with touchscreen, tap in specific locations.

Remap Controls

Can customise the controls for the game as follows:

Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in The Longing which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The Longing, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 6 accessibility features for Getting Started in The Longing which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Onboarding Before Play

Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.

Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.

Assisted Recall for Characters: The game provides reminders about character identity during play. This includes pop-up images and bios for character who is speaking.

Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play The Longing, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in The Longing which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Text Visibility

Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.

 

Similar Games With More Accessibility Features for Reading

If you want to play The Longing, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in The Longing which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Menu Navigation

Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.

 

Similar Games With More Accessibility Features for Navigation

If you want to play The Longing, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 5 accessibility features for Visual in The Longing which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Audio Cues for Visual Events

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

 

Similar Games With More Accessibility Features for Visual

If you want to play The Longing, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We haven’t documented any accessibility features for Audio in The Longing which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to The Longing, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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