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Tick Tock:
A Tale For Two

Our accessibility experts are yet to assess Tick Tock: A Tale For Two. If you'd like to suggest accessibility features we should record for Tick Tock: A Tale For Two, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.Tick Tock: A Tale For Two is a narrative-driven puzzle game played simultaneously with a friend, where you must escape an eerie world created by a clockmaker. It's unusual because each player's game is slightly different and must be combined to solve the puzzles. Through talking and teamwork, you must work together to progress before the time runs out.

DetailsGame Details

Release Date: 07/03/2019

Out Now: Android, Mac, PC, Switch and iOS

Skill Rating: 10+ year-olds

Players: 1-2 (2 online)

Genres: Brain Game, Communication (Adventure, Narrative, Point-and-Click and Puzzle)

Accessibility: 0 features documented (Tweet Developer )

Components: 2D Side-On

Developer: Other Tales (@OtherTales)

Costs: Purchase cost

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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