We've documented 12 accessibility features for Typoman, including Large Text, No Repeated Pressing, Colour Blind Friendly, High Contrast Text and Minimal Reading. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, John Payne, first checked Typoman accessibility 8 months ago. It was re-examined by Andy Robertson and updated 7 months ago.
Game Details
Release Date: 19/11/2015, updated in 2017
Price: 75% off
Out Now: Android, PC, PS4, Switch, Wii U, Xbox One and iOS
Players: 1
Genres: Brain Game, Traversal (Adventure, Platform and Puzzle)
Accessibility: 12 features
Components: 2D Side-On and Hand-Made
Developer: Brain Seed Fcty (@BrainSeed_Fcty)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Typoman which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Typoman, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Ori and the Will of the Wisps (9 Controls Features)
- Lost Words: Beyond the Page (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Typoman which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Typoman, and offer accessibility features for Difficulty:
- Pendragon (1 Difficulty Feature)
- Ori and the Will of the Wisps (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Typoman which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Typoman, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Earthlingo (9 Getting Started Features)
- Zip Zap (7 Getting Started Features)
- Letter Rooms (6 Getting Started Features)
- Lost Words: Beyond the Page (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Typoman which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play Typoman, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Heaven's Vault (7 Reading Features)
- A Dark Room (6 Reading Features)
- Earthlingo (5 Reading Features)
- Type:Rider (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Typoman which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Typoman, and offer accessibility features for Navigation:
- Heartbeat: Regret (5 Navigation Features)
- Knights of San Francisco (3 Navigation Features)
- Earthlingo (3 Navigation Features)
- Zip Zap (3 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Typoman which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Typoman, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Letter Rooms (10 Visual Features)
- Knights of San Francisco (8 Visual Features)
- Unworded (7 Visual Features)
- Pendragon (7 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Typoman which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Typoman, and offer accessibility features for Audio:
- Lost Words: Beyond the Page (3 Audio Features)
- Pendragon (3 Audio Features)
- Penrose (2 Audio Features)
- Hollow Knight (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson