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Unto The End Accessibility Report

Unto The End offers 27 accessibility features in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Unto The End is a cinematic combat-adventure where the fighting is modelled in a read-and-react style. It requires time to master the unusual system but offers many ways to take on foes. Tactics and intelligent decisions are as important for survival as quick reactions.

NotesAccessibility Notes

You can slow down the combat by 25% on an Assist mode. Using less violent routes through the game is easier, including fleeing from enemies. At any rest fire you can go to sparring practice, to revisit you memories and to repeat training sessions.

One advance move requires you to hold a button down but nothing else.

Audio feedback is provided to identify whether you have struck the enemy well. There is an audio heart beat that determines when you are near death. These sounds are also spatial.

DetailsGame Details

Expected Content Rating: PEGI 16

Release Date: 09/12/2020

Platforms: PC, PS4, Stadia, Switch and Xbox One

Genres: Action, Fighting, Platform, Role-Playing and Simulation

Accessibility: 27 features

Developer: @2TonStudios

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

Unto The End has 4 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Adjust After Setting

Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.

Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.

Cognitive Pressure

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

Getting StartedGetting Started

Unto The End has 3 accessibility features for Getting Started which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Unto The End, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

Unto The End has 5 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

NavigationNavigation

Unto The End has 1 accessibility feature for Navigation which deals with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Unto The End, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

Unto The End has 8 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Motion

Motion Controls Not Required: You don’t need motion controls to play the game.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.

Rapid Repeated Pressing Optional: Quick, repeated button pressing is not required, can be skipped or switched to holding a button to trigger a repeated action.

Controller Vibration

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

VisualVisual

Unto The End has 5 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.

Colour Options

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

AudioAudio

Unto The End has 1 accessibility feature for Audio which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Unto The End, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and @eamongaudio



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