Vectronom Accessibility Report
Vectronom offers 18 accessibility features in the Reading, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Vectronom is a moving and jumping game where you control a block moving through a level that's changing in time with the music. The primary colours and hypnotic beats can distract at first, but as you find the flow of moving in time with the beat a unique rhythmic game is revealed.
There's a Colour aid option and the ability to disable the background. You can unlock a Free Tempo mode. There are visual cues that match the beat of the music. These help players move in time to the music.
Vectronom has no accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. The following games are similar to Vectronom, but offer accessibility features for Difficulty:
Vectronom has no accessibility features for Getting Started which deal with what support is offers to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Vectronom, but offer accessibility features for Getting Started:
Vectronom has 3 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Vectronom, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Vectronom has no accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Vectronom, but offer accessibility features for Navigation:
Vectronom has 5 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Stick: Can play with 1 stick.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required or can be switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
Similar Games With More Accessibility Features for Controls
If you want to play Vectronom, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Vectronom has 6 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen.
High Contrast Mode: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast between light and dark.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Similar Games With More Accessibility Features for Visual
If you want to play Vectronom, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Vectronom has 4 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
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