We've documented 20 accessibility features for Voyage, including Guaranteed Progress, Low Pressure, No Quick Reactions, No Repeated Pressing and Remap Buttons. Its accessibility is strongest in Controls and Getting Started but it also has features in Navigation, Audio, Reading and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, André Steen, first checked Voyage accessibility 9 months ago. It was re-examined by André Steen and updated 7 months ago.
Game Details
Release Date: 19/02/2021, updated in 2022
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1-2
Genres: Platform (Adventure, Narrative, Point-and-Click, Puzzle and Traversal)
Accessibility: 20 features
Components: 2D Side-On and Cartoon
Developer: Venturous Games (@VenturousGames)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in Voyage which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Voyage, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Spirit and the Mouse (15 Controls Features)
- Chicory: A Colorful Tale (12 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Voyage which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Voyage, and offer accessibility features for Difficulty:
- Legend Of The Skyfish (2 Difficulty Features)
- Chicory: A Colorful Tale (2 Difficulty Features)
- Toodee and Topdee (2 Difficulty Features)
- Ori and the Will of the Wisps (1 Difficulty Feature)
Getting Started
We've documented 5 accessibility features for Getting Started in Voyage which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Voyage, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Chicory: A Colorful Tale (7 Getting Started Features)
- The Spirit and the Mouse (6 Getting Started Features)
- Unravel Two (6 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Voyage which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Similar Games With More Accessibility Features for Reading
If you want to play Voyage, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Wild At Heart (5 Reading Features)
- Chicory: A Colorful Tale (5 Reading Features)
- Tearaway Unfolded (5 Reading Features)
- Cocoon (4 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Voyage which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Voyage, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Spinfrog: All aboard the Frogcopter (5 Navigation Features)
- Chicory: A Colorful Tale (5 Navigation Features)
- The Spirit and the Mouse (4 Navigation Features)
- Chariot (4 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Voyage which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Voyage, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Chicory: A Colorful Tale (7 Visual Features)
- Weaving Tides (6 Visual Features)
- Chariot (6 Visual Features)
- Spinfrog: All aboard the Frogcopter (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Voyage which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Voyage, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Weaving Tides (4 Audio Features)
- Legend Of The Skyfish (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors