Weaving Tides Accessibility Report
We've documented 22 accessibility features for Weaving Tides in the Difficulty, Getting Started, Reading, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Weaving Tides is a puzzle game set in a magical woven world. You ride a carpet dragon that both transports you and weaves fabric into the world to help you advance.
Low Pressure: There is only one timed puzzle which is necessary for the main progression of the game (Twill challenge in desert temple). However this one puzzle automatically adjusts its difficulty lower if the player fails several times.
Gamepad: On Nintendo Switch, Weaving Tides can be played with only one Joycon.
No Flashes: While the game does not have any strobe lights there are 2-3 instances in the game where a single bright white expanding light-flash appears.
Colourblind friendly: No puzzles or combat use any specific color indicators, aside from secret stitching spots. However these also feature additional indicators like sparkle vfx. The readability of the game might not be friendly to all types of color blindness since it hasn't been extensively tested for that.
Violence: No violence options were marked since the game doesn't feature violence, apart from very light fantasy violence like mobs biting or dashing against the player without any visible bloodshed or the likes. Therefore these options don't directly apply.
Communication option: Do not apply since Weaving Tides is a single player game.
We've documented 1 accessibility feature for Difficulty in Weaving Tides which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Difficulty
If you want to play Weaving Tides, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Weaving Tides which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Assistance When Stuck: The game notices if you get stuck and provides assistance. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
We've documented 1 accessibility feature for Reading in Weaving Tides which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Similar Games With More Accessibility Features for Reading
If you want to play Weaving Tides, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Weaving Tides which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Weaving Tides, and offer accessibility features for Navigation:
We've documented 7 accessibility features for Controls in Weaving Tides which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Weaving Tides, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
We've documented 6 accessibility features for Visual in Weaving Tides which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colourful Contrasting Palette: Game uses generally high contrast and bright visuals, or has a slider to make this the case.
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode.
We've documented 4 accessibility features for Audio in Weaving Tides which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
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