Welcome to this month's accessibility update, where you can learn about new games released with customisable features or designed with accessibility in mind. Each month we add more games to our growing catalogue of great experiences you can share. We focus on those titles that are going the extra mile for accessibility and help you discover the right games for you and your family with our searchable criteria and bespoke lists.
Accessibility Game of the MonthEagle Island stood out this month because of the detailed design work that went into ensuring the game could be played by a wide range of people.
Players: This is a single player game.
This is a running and jumping adventure where you play Quill and his owl companion Koji as they uncover the secrets of Eagle Island. You work your way through levels using falconry-inspired attacks to take down enemies.
The accessibility features that stand out for Eagle Island are the different difficulty settings and ability to adjust game speed. You can also remapp keys and gamepad inputs or take advantage of the auto-aim to reduce buttons required to attack, or use the mouse or mouse wheel to target attacks (this works best once you have the autopilot powerup).
You can also adjust visuals extensively, dimming the background, flattening the lighting and even outline characters and platforms. You can disable screen shake. There is no spoken dialogue without subtitles and visual clues are provided for audio prompts.
Games Designed To Be Easier To SeeThese games, compiled by Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. Many of these games include
- Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.
- Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.
- Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.
- Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.
- Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.
- Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.
Some platforms provide system-wide accessibility features that help. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Such features create the necessary flexibility for players.
Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.
The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.