As Dusk Falls Review
Posted: 16 months ago, last updated 8 months ago.
You choose how characters interact and talk to each other and the choices they make. It's made from some of the team behind Detroit: Become Human and reflects similar aspects in storytelling. Ultimately, these decisions have an impact on the future of the story and shape what happens.
The game has a visual style similar to Heaven's vault, which resembles a stop-motion graphic novel but in a cinematic animated world. All dialogue is spoken and builds a mature narrative. With very few games like this it's a new and unique style that may develop in the future of popular narrative games.
It's a story that starts in the middle and then spirals out to encompass multiple points of view over a thirty year span. It explores the past, present and future of a single dramatic night. It asks questions about the influence of a toxic, but loving, family. Questions our power to really start over by moving home or changing jobs. And offers a chance to reflect on overcoming the past.
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