This game is rated PEGI 7
Our review includes potentially triggering words:
Ignore All Content Warnings
Posted: 2 years ago, last updated 6 months ago.
As well as build a home on a far off planet, you can also sculpt the hills and valleys with the terrain tool. This creates space to build different structures (storage silos, atmospheric condensers, research chambers, component smelters, batteries, generators, turbines, and solar panels) and explore with different craft (rovers, buggies, space shuttles).
The game has a complex hierarchy of building and materials. You develop production sequences that take the raw material you find and turn it into more useful substances. You need considerable patience and time to achieve this.
For example, Ammonium can be converted into hydrazine fuel for an Astroneer's spacecraft, or used in its raw form to create a limited-use thruster. When low on oxygen, the Astroneer recharges by staying near craftable tethers, which can be chained over long distances to prevent suffocation. As of the game's full release, an "oxygenator" is required to provide an extended reach of oxygen when tethering.
Rated for younger players in the US. Rated ESRB EVERYONE with Mild Fantasy Violence.
10+ year-olds usually have the required skill to enjoy this game.
While there are no difficulty settings, the game is designed to be simple to grasp and the focus is more on exploration and creativity than difficulty.
The game only saves if you are in a shelter or vehicle seat, so if you are deep exploring a cave or far away from your base, it may be some time until you can save. When you are not tethered to your base, your oxygen level slowly decreases, placing a time limit on how long you can explore from your base without a tether or the resources to make one.
Your missions and other important information are displayed as text, which is generally quite small and not adjustable and, while much of it contrasts well with the background, there are some parts that can be quite difficult to read, for example white on light blue.
Because the world is procedurally generated, there is no map, meaning you could have to spend a while looking for things you need before you find them, and you'll also need to remember how to get back to your base, although a tether line will help with this. The world is generally bright and vibrant, although at night it can be dark, but your torch can counteract this. The simple, cartoon art style also helps to make each item easily distinguishable and recognisable.
Diversity and Inclusion
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