80 Days is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to 80 Days in the following lists:
There are 2,277 active games companies in the UK employing 20,430 people. The biggest concentration spread through the country in cities and towns like London, Manchester, Brighton, Guildford, Aldershot, Bristol, Sheffield, Glasgow and Liverpool. The UK market for video games reached a record £7bn in 2020.
Many of the biggest video game franchises have been created in the UK. Grand Theft Auto
, Tomb Raider
, Football Manager
, Elite Beat Agents
and Batman: Arkham Asylum
. But along with these well-known titles are some amazing games for families and children.
There are some amazing (and huge) series of games made in the UK that are perfect for families. Forza Horizon
, Lego Games
, Fall Guys
and Viva Pinata
. Then there are games from smaller and independent UK game studios: Overcooked
, Wilmot’s Warehouse
, Snake Pass
to name a few.
These games have an educational element to them, but also offer experiences that are good games in their own right. This isn't busywork to trick you into learning, but clever and innovative ways to encounter history, physics, engineering, maths, geography and language subjects without feeling like you are in school. They also teach softer, deeper skills like long term strategy, planning, balancing systems, emotional intelligence, compassion, team-work and self-care.
Some of these games are aimed at younger players to play on their own, but others (as indicated by their PEGI ratings) are better for teenagers or played together in a family. Find some games that pique your interest, read through the details and decide how your child might benefit from playing them.
Independent Games Festival (IGF)
was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.
It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.
Each year, journalist Simon Parkin picks the top games for New Yorker magazine. Along with a look back on the major events in video games, these offer a window on the games that stood out for innovation, novel interactions as well as perfect execution.
This includes games from the following years: 2022
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
These games are perfect if you’ve never played one before, opening the door to the gaming world for non-gaming parents and carers. They are short, straightforward and easy to understand, so you don’t need to commit hours to learn to play them, and they are played on technology you probably already have in your pocket or in your home. They address mature themes such as love, hope, power, homelessness and even traffic planning by inviting you to interact and play a part in these worlds and stories.
We've found that it's not just parents who have enjoyed the way these games let them in on the world of gaming, but grandparents, uncles and aunts. In fact it's a great list for anyone who's never played a game and wants to know what all the fuss is about.
We have partnered with the National Literacy Trust
to create this resource of video games that encourage and enable reading and writing skills.
The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life.
Video games have significant benefits for children who are reluctant or struggling readers. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier.
There are different ways that video games create this kind of collateral reading and aid literacy:
Reading In Games: Video games offer all sorts of reading at all levels. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Then there are games like Thousand Threads that help players think about the power and the consequence of words.
Reading Around Games: Video games create worlds that often spawn secondary texts. This can be official novels that expand the world or guide books that offer instructions and help. Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.
Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.
Communication Around Games: As well as reading, games encourage all sorts of creative output. This can be to contribute to the many online forums and message boards to talk about the game. This can also be to write fan-fiction after being inspired about a game world or character. The Sims, for example, has an avid community writing and creating all kinds of content online.
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like The Long Dark
, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze
that uses your smartphone's camera to determine how much light there is in the game.
Video games are sometimes criticised for pillaged historical cultural contexts as places to pitch their shooting battles. Many games do treat historic periods or military battles to embellish the visuals with a realism.
There are, however, all sorts of games that use history as more than window dressing. This might be something as simple as accurately creating period-appropriate weapons and uniforms, like in War Thunder
. This might also be offering the player to experience battles not from the perspective of the victors. Or, like in This War of Mine
, what is was like for those caught up in conflict as civilians.
Beyond warfare, games offer a wide array of accurate depictions of different civilisations and eras.