In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Assassin's Creed Odyssey in the following lists:
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like
The Long Dark, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like
Unmaze that uses your smartphone's camera to determine how much light there is in the game.
These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities.
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Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.
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No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping. You can use simple taps or toggles instead to reduce muscular fatigue.
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Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.
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Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.
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Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.
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Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.
This list and accessibility details in each game was compiled the help of
Antonio Ignacio Martínez and
Kyle “onehandmostly”. Please be aware that options may vary depending on the platform you choose to play. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information.
The
Besties is a podcast about video games with a focus on a Game of Year format. Although episodes do cover new games like other podcasts, much of the content builds towards yearly Game of the Year shows, and head-to-head showdowns for best games in a series (
Zelda,
Grand Theft Auto and so on).
"It's Game of the Year meets King of the Hill as four of Earth's best friends – Griffin McElroy, Justin McElroy, Chris Plante, and Russ Frushtick – rank and review their favorite video games. Because shouldn't the world's best friends pick the world's best games?"
This is a list of the games that they have picked for their final game of the year show from 2014 to 2021. In some cases we didn't have the game on the database, but generally this is a good representation of their picks over the time of the show.
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at big budget games.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.
For new players these can be overwhelming as they combine a number of genres like
Strategy games,
Shooting games,
Adventure games,
Role Play games. Still, they are a good way to see how these different elements combine in a large and ambitious experience.
The British Academy Games Awards are presented annually to recognise, honour and reward outstanding creative achievement in Games. The awards categories reflect the wealth and diversity of the games sector.
The awards started in 2004 and are presented by the British Academy of Film and Television Arts (BAFTA). For parents, they are a great way of discovering brilliant games to play in their family. The games included here are from these categories:
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The Family Games Award highlights games that will work really well for parents and children. These often include multiplayer features and feature a cast of family-friendly characters.
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The Games Beyond Entertainment award is also of interest as this highlights more unusual games with an emphasis on storytelling that addresses topics that parents may find appealing themselves.
Video games are usually non-stop. They invite us onto a ride that takes us to all sorts of places. They invite us to continually engage and interact with the worlds they create. However, some games create space for us to pause the action, sit, and take in the environments they have created.
We have other lists of games that players use to gain a sense of calm or meditative state. The games in this are those that include the chance to get your character to actually stop and meditate themselves.
This can be a specific meditate option, like in
Sable, or the ability to get your character to sit and listen when you stop moving, this is a powerful way to get a taste of how meditation in real life can help us come back to ourselves and in so doing, rediscover the world around us.
Games like
Kena depict the breath slowing and draw attention to the sights and sounds of the natural world. Then there is
Journey that allow us to sit when we stop moving or
Flower that encourages us to slow our pace with scenes of where we have just been. Then there is
Sky Children of the Light where you need to go to special locations to meditate.
Even violent or desolate games can offer powerful moments of stillness. Stopping in
Death Stranding or
Ghost of Tsushima means you can simply sit and relax. In
Assassin's Creed Odyssey, Origins and Valhalla you can use meditation to see the sun to quickly shift across the sky. In
The Witcher 3 you can stop and meditate to restore your health and pass time.
Or there are
hidden moments of meditation in games like
Uncharted The Lost Legacy where Chloe will work through her Yoga poses on top of a tower.
Spiritfarer is similar, you have to find a snake named Summer and complete their quests to be invited to meditate with them.
There are also games that offer
Photo modes that don't specifically depict the feature as meditation. It offers a chance to pause, take in the action and the world as you pan the camera, frame an image or adjust the depth of field.
Finally there are games like
Animal Crossing,
Conan Exiles, that don't offer specific meditation but let you sit on benches, stare out to see, or watch the sun rise.
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.