In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Axiom Verge 2 in the following lists:
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
Video games are complicated. The era of a lone developer making a hit game in their bedrooms is long gone. Or is it? We have found a swath of amazing games that have been driven into existence by just one person.
These games often stand out because of their singular vision and focused scope. Although, as the discussion surrounding this list
has uncovered, almost all games have some contribution from other people. Coding, designing, creating art, writing music, recording dialogue.
Still, these are games where there has been a single driving force (auteur) willing their creation into existence. This list aims to highlight these games not to hold up the ideal of solo development (which can lead to unhealthy work-life balance) but to uncover this deep pool of fascinating games with a singular vision.
As Lewis Procter tweeted
, it's exciting to realise that "you can make a game without needing permission or support from a big company, and many great tools are readily available." But, as he continued, in reality "games are almost always at some level a collaborative effort."
The games we are including here are those that were created by a single person. Sometimes this is in a final form, sometimes a single developers vision was released and has subsequent versions that expands this with more people. This is our thank-you to all these tireless individuals who have created something singular and pure that we now enjoy.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
Growing up playing video games creates a strong sentimental connection to the sounds, sights and feeling those experiences gave you. Returning to these games in adulthood is a un diversion, but often the experience doesn't live up to the memory.
The games in this list have been recreated (sometimes officially and sometimes unofficially) by developers who love and respect the original while also wanting to update it for modern technology and players.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in Fall Guys
. Maybe it’s learning the perfect combination of angles and trajectories in Videoball
. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.