In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Bomb Rush Cyberfunk in the following lists:
Growing up playing video games creates a strong sentimental connection to the sounds, sights and feeling those experiences gave you. Returning to these games in adulthood is a un diversion, but often the experience doesn't live up to the memory.
The games in this list have been recreated (sometimes officially and sometimes unofficially) by developers who love and respect the original while also wanting to update it for modern technology and players.
Video games are a great way for children to play. However, they are also contested spaces often created with profit as well as play in mind. How do we empower children to play, break the rules and self-determination in light of other pressures and owners of these digital spaces?
We worked with Sara Grimes on this list of games that offer new and emergent ways to provide play possibilities to children. Her book, Digital Playgrounds
explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades.
The politics of children’s play aren’t something we often talk about. This is more than decrying big business muscling in on childhood. It’s about understanding digital play in a holistic sense so it can be all it needs to be in the life of a child. Sara describes this as an embrace of the complexity of children’s online playgrounds, virtual worlds, and connected games.
It comes down to something at the heart of our database: seeing games more than mere sources of fun and diversion. “Games serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds.”
We’re excited about games in this list as they are not only digital spaces where these things meet, but that children use them in ways they weren’t intended. These games can be places where children push back at the powers-that-be and take ownership of these digital public spheres in unexpected ways.
Metaverse rule making and breaking in games like Roblox and Fortnite, where the context offers more than competition. Children often invent their own rules and ways to play not instigated by the developer.
Citizenship their own way in games like Alba, Cozy Grove or Unpacking where children have agency to influence and contribute (or not) to public spaces. Then there's games like and Please Touch The Artwork and Sloppy Forgeries that invite usually discouraged behaviour.
Undirected play can lead to unintended scenarios in games like Pok Pok Playroom, Kids, A Short Hike or Townscaper where play isn’t directed or capitalised upon, but left alone to be an end in its own right.
Purposeless Exploration in games like , Proteus and Ynglet can be used as a way to waste time, not progress and refuse direction.
Misbehave in games like Untitled Goose Game, Donut County, Carrion, Fable, Scribblenauts and Beholder is expected. But how children stretch and reinvent (or refuse to partake in) this usually frowned on behaviour opens unexpected possibilities.
The Let's Game It Out
YouTube channel is a great example of games you can play in ways (very) unexpected by the developers. These aren't all child friendly, but are fascinating examples of play transgressing intended rules.
The games in this section have been selected because they get players doing absurd activities and chuckling together. It’s tongue-in-cheek entertainment with challenges that don’t take themselves too seriously – not seriously at all, in fact. Video games have their roots in fun and play. This makes them an excellent way to forget the worries of the day and dive into some silly fun together.
Whether it's the crazy puzzles in Baba is You
or Twister-like contortions of Fru
or stomach churningly difficulty of walking in Octodad Deadliest Catch
, these are games that will make you shriek and laugh together. Then there are silly multiplayer games like Super Pole Riders
, Heave Ho
or Wii Party
where parents, carers and children take on bizarre or precarious challenges. The play often descends into giggling and laughter.
Many games let you create your own items, object or levels. But some are specifically designed for you to do this in order to attract characters and visitors to your creation in the game.
Whether it's the perfect garden in Viva Pinata
, the ideal visitor island in Animal Crossing
or the most thrilling ride in Planet Coaster
, these games are fun because they combine creativity and management.
Then there are games where your attractions are more understated. The ideal home and live to keep your Sims
happy. Or maybe create something that doesn't impact the environment negatively like in Eco
Whatever you create, as well as attract characters in the game, the creations you make are ideal to share with other people (parents and carers maybe) to show them what you've been doing.
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini
offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or Anki
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in Fall Guys
. Maybe it’s learning the perfect combination of angles and trajectories in Videoball
. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.