Days Gone is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Days Gone in the following lists:
Growing up playing video games has taught us that controllers with two sticks are a good way to move around a game. One controls looking and the other controls movement. Or maybe you prefer a mouse and keyboard?
However, the prevalence of these somewhat awkward schemes (similar to the prevalent but inefficient QUERTY keyboard layout) means that motion controls are often overlooked. This was made worse when the Wii failed to offer many high-end games and made motion synonymous with kid’s games.
The reality of well-implemented motion controls for aiming can make a profound difference to how approachable and accessible the experience is -- especially if two sticks don’t work for you or are unfamiliar.
We’ve worked with Jibb Smart
on this list of games that offer motion controls that work as a viable (and often enhanced) replacement for stick control. He is pioneering well-executed motion controls and has created open-source tools JoyShockLibrary and JoyShockMapper to help explore the potential offered by the gyroscopes in these controllers. His website GyroWiki
teaches developers how to implement these features well. In this list, we highlight games that put motion controls to good use in a way that is effective and well-executed.
Much of Jibb’s work focuses on the potential of gyro aiming. “It replaces the mouse with gyro controls. And since mouse control is a core pillar of PC gaming, it bridges a significant gap between PC and console players.” But motion controls is a very broad category. It’s worth breaking it down into more specific types of control that can help players in different ways:
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. Games like The Last of Us Part II and Rogue Company provide this ability to replace one of the sticks or mouse with gyro controls. This usually requires the ability to calibrate these controls to taste. Search database for Motion Aiming games.
Motion Pointing: Can use the direction of the gamepad to move a cursor-target around the screen like a mouse. Games like Ghost Squad, World of Goo and Boom Blox use this to offer a light-gun experience. Search database for Motion Pointing games.
Motion Tilting: Can use movements of the gamepad to replace steering or left/right movement with sticks. Games like Forza, Mario Kart and Wipeout offer this to enable you to steer left or right by tilting the controller. Search database for Motion Tilting games.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a nuanced one-to-one motion for analogue sword (Zelda Skyward Sword) or bat movement (Wii Sports Resort). It can also be a simple shake to trigger a one-off action, like in Super Mario Galaxy. Search database for Motion Gesture games.
Flick Stick: Enables you control the direction you are facing in a game by pressing the controller stick in that direction, rather than a left or right relative motion. Once you are facing a direction, rotating the stick moves the camera by the same degree. The result is a quicker and simpler way to control your orientation in a game world.
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at big budget games.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.
For new players these can be overwhelming as they combine a number of genres like Strategy games
, Shooting games
, Adventure games
, Role Play games
. Still, they are a good way to see how these different elements combine in a large and ambitious experience.
Surviving in games is often a key element. Some games, however, make it the main focus. With minimal resources and little light can you make it through to the morning? Can you prepare a shelter as the daylight dwindles in time for you to cope with the lurking creatures of the dark?
Whether this is as simple as closing the door to keep the zombies out in Minecraft
or as complex as crafting food, clothing and medicine to cope with the freezing blackness of The Long Dark
, these games are exhilarating as they pose a strategic puzzle with personal consequences.
Many of these games offer an open world in which to survive, which opens up more ways of preparing for and then making it through the night time. This, of course, leads to another day where you need to spend time and resources wisely while exploring your surroundings.
The spaces and places that video games create are often designed with a particular interaction or way to progress through them. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you.
This means that you can often put video games to unusual uses. Photography is one aspect of this as Paul Buttle recently highlight on Twitter
. All modern video game consoles enable you to capture an image of the screen. At a rudimentary level this allows you to take pictures of your adventures. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera -- even letting you control effects, depth of field and shutter speed in some cases.
This means you can take really beautiful and engaging pictures in the games you play. Some families have tasked their expert players with capturing a certain type of photograph as they play:
Portraiture - capture images of the people you meet.
Photojournalism - create a photo diary of the events of the game to be annotated later.
Fashion - document the different outfits and wardrobe styles your character chooses.
Sports - capture sporting moments, including not only players, but the crowd and coaches.
Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.
Architectural - find ways to photograph the buildings in various states of build, decay and renewal.
Some examples of these projects include:
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like The Long Dark
, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze
that uses your smartphone's camera to determine how much light there is in the game.
Video games create worlds and then invite us to play in them. These worlds are sometimes nothing like our own. Others, however, look to recreate life-like spaces, or take the real world and bend it in interesting directions.
Weather is a big part of the experience of a video game. It can create a particular mood, a sense of changing time, or can be used to change the mechanics of your interactions.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.