Hollow Knight is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Hollow Knight in the following lists:
When we wrote the Taming Gaming book we packed the second half with full colour game ‘recipes’ as a resource for parents and families. They are grouped in categories depending on the style of game you are looking for, whether you want to play on your own, or with your family and friends.
The Family Gaming Database grew out of the book. At first it was just going to be a way to search the 60 or so games in the book. With 1000’s of parents soon using the database it became clear we should grow it to cover more games. So, today we have 1596 games.
Here are all the games from the book:
Games for non-gaming grown-ups
These games are perfect if you have never played one before. They open the door to the gaming world for non-gaming parents and carers.
Nurture child-like imagination
These games are for children under seven years old who will, with some help, discover activities they want to try that will expand their imaginations, while establishing the role of your guidance and engagement as part of the gaming world as they grow up.
Nourish Youthful Ambition
As children get older, they develop stronger ideas of what they want to play. Friends at school and YouTube stars create popular gaming fabs for the latest titles. The games suggested here go beyond the usual suspects.
Laugh at Silliness
Video games have their roots in fun and play. This makes them an excellent way to forget the worries of the day and dive into some silly fun together. The games on this list have been selected because they get players doing absurd activities and chuckling together.
Inhabit Another World
The games in this list invite you to spend time in spaces that have a sense of place, life and character.
Compete on the Couch
Raucous, unbounded, exuberant all-age, competitive fun is something video games are known for. These games can play a bit-part in raising children to be magnanimous in victory and generous in defeat.
Work Together to Thrive
Play is more fun when it’s shared. Along with team work the games on this list use the fact that the players are all sitting next to each other. The fun is often as much about the conversations (and arguments) that happen in the room as what’s happening on the screen.
Walk in Someone Else’s Shoes
While many games include characters to interact with, some are specifically designed to make relationships a central element. These games offer a unique way to think deeply about how we relate to each other to the games people play.
Wake up Your Emotions
Video games are known for high-octane, adrenaline fuelled entertainment, but there are many that address the players emotions as much as their dexterity. The games in the following list create emotionally rich spaces in which to explore scenarios with feelings rather than facts.
Matinee Fisticuffs and Shoot-outs
Sometimes you just want to play the hero. These games are violent and include shooting but as with B-movies and 1980’s TV series, it’s as much about the quips, characters and fantasy settings as it is about the killing.
Face Tough Decisions
Games create virtual worlds where you can experience life from another perspective. This can be lighthearted but also presents ethical scenarios that require you to think carefully about consequences. These games each place you in a challenging situation to give you a first hand experience of what it’s like.
Solve a Mystery
Like a good crime drama or whodunnit, solving mysteries and puzzles is a good way to engage in a story. The following games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique first-hand sleuthing challenge.
These are games made by Australian game developers. Some have featured in the Australian Game Developer Awards
, but others we have found by researching Australian developers online with the help of the IGEA
The list includes game originally made in Australia as well as game HD versions and re-releases worked on my Australian game development studios.
Eggplant: The Secret Lives of Games
, is a podcast that offers a candid conversation with game creators that dives deep into the art, craft, and process of making games. It's an amazing insight into the mind of people who understand and highlight how game/play mechanics can do unexpected, magical and surprising things.
This is the list of games they have picked as their Game of the Year since 2018. These awards also include board games, escape rooms and game-like TV series. We have included video games here, where we have them on the database. (And in many cases have added video games to the database after listening to the show.)
It's hosted by:
Nick Suttner, an independent game writer/designer/consultant, who has worked on games like Celeste, Bloodroots, and Carto.
Andy Nealen, a game creator and scholar, artist and music maker, architect and structural engineer, and professor of cinematic arts and computer science at USC.
Zach Gage, who makes deep games that are easy to get into, like Really Bad Chess and SpellTower.
Douglas Wilson, who is a co-owner of Die Gute Fabrik, a games studio based in Copenhagen, Denmark. He has worked on Johann Sebastian Joust, Sportsfriends, and Mutazione.
The team is usually joined by Laura E. Hall for the game of the year episodes. She is an artist, writer, puzzle-maker, immersive environment and narrative designer who focuses on the playful intersections of arts, culture, and technology, especially in gaming.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
is a podcast about video games with a focus on a Game of Year format. Although episodes do cover new games like other podcasts, much of the content builds towards yearly Game of the Year shows, and head-to-head showdowns for best games in a series (Zelda
, Grand Theft Auto
and so on).
"It's Game of the Year meets King of the Hill as four of Earth's best friends – Griffin McElroy, Justin McElroy, Chris Plante, and Russ Frushtick – rank and review their favorite video games. Because shouldn't the world's best friends pick the world's best games?"
This is a list of the games that they have picked for their final game of the year show from 2014 to the current year. In some cases we didn't have the game on the database, but generally this is a good representation of their picks over the time of the show.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
is a YouTube channel that aims to aid discovery of really amazing independently made video games. Their approach shuns the common promotion-led cycle of new games, and instead digs deep to fund unusual and compelling games that adults as well as youngers will enjoy playing.
Each year they have selected 10-20 games as their recommended games of the year.