Ico is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Ico in the following lists:
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
Studies show that for inhabitants of the western world, life in the modern age has gotten progressively less dangerous and more comfortable with each passing generation. So why as parents do we all seem so afraid for our children? And how do we overcome this fear and let our kids take the necessary risks they need to take in order to thrive?
This is a list of games we have created with Digital Media Wellness Educator, Julia Storm
, who founded ReConnect with the mission of providing parents a whole child approach to preparing kids for life in the Digital Age.
We are used to encouraging our children to take small risks in most areas of life; talking to a new child at school, trying out for a team or the school play, climbing a bit higher at the playground or walking to the market on their own for the first time. With every risk our children take they gain confidence in their own ability to navigate the unknown and to push themselves through difficulties.
But many of our kids also spend large amounts of time online and specifically playing video games. In this space, with horror stories in the press, both parents and children can become risk-averse. This can mean that children don’t have a chance to make healthy mistakes in safe ways in this part of life.
There’s an opportunity here for parents to leverage video games to help kids take safe risks and to learn and grow from these risks. This isn’t about using games as a safe version of risk-taking in real life, but discovering how they can be a wonderful compliment to this. (We also want to note, as with all multiplayer games, parents should be sure to talk to their children about best practices for staying safe when it comes to communicating with strangers online._
Collaboration: This might be working with another child in Minecraft
to build something together. Or maybe playing Animal Crossing
with someone who is new to the game and needs help. Or even, just allowing other players to help you in a game like Farm Together
Generosity: This might be giving new players items they need to get started in a game like Adopt Me. It could be sharing some candles in Sky Children of Light. Or maybe it’s just letting a new player get a win in Drink More Glurp. This might be playing a game where you are rescuing another character, like Ico.
Ambition: This might be trying to play a game that seems too difficult, like Stormworks or Rocket League. It could be trying out a more mature game with a parent, like Spider-Man or Horizon Zero Dawn. It could be teaming up with friends for large challenges in Sea of Thieves or Dauntless. Or maybe dealing with real physics in Teardown or Noita.
Identity: This might be working out mental health scenarios in a game like Psychonauts 2. It could be learning to help others with their fears and anxiety in Rainbow Billy. Or maybe playing a game like Celeste that creates space to consider gender and self-doubt.
Playing these games with your child offers a unique way to start open and curious conversations about technology while they are still young and receptive. They are an opportunity for parents to be allies and mentors, not adversaries and monitors.
In this list, provided by the LTN
(Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their website
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."Journey's
understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy
is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero
is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.Gris
is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer
is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst
, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons
is a game about the spiritual impact our most precious relationships have on us. Wandersong
is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian
confronts us with our own self-centredness and challenges us to give rather than merely take.Pyre
is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn
is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste
strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings.
Dark Souls is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day
curated by James Batchelor.
Raucous, unbounded, exuberant, all-age competitive fun is something video games are known for. Find the right games for your family and you can create important and healthy ways to let off steam, excel and persevere as you sit next to each other on the sofa. These games can play a big part in raising children to be magnanimous in victory and generous in defeat. Kids love competing online, but the games here focus on battling in the same room. Played with multiple controllers and a shared screen, they offer challenges that require real skill and give everyone a chance to rise to the top of the family pile.
Video games where you adventure into a harsh setting, try your hardest to survive and slowly develop your abilities but then inevitably die are often called Rogue-likes. This is because one of the first games that offered this style of play was called Rogue.
These are interesting games for families, not only because their difficult nature leads to shorter sessions, but also because they foster perseverance and coping with losing. After dying you are sent back to some sort of central village where you can choose upgrades for your next attempt. The incentive to play again once you have been killed is usually that you start with some more equipment or skills.
In this way, by belligerence and a slowly learned understanding of how the game world works and how best to survive, you incrementally get a bit further each time you play. Here are some really good roguelike games for families: