Imbroglio is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Imbroglio in the following lists:
Chess is a game that has stood the test of time. It's the ultimate test of strategy, forward planning and cunning. While there are some games that offer a computer chess experience, more interesting are games that use chess as inspiration.
These games use the familiar movement of the pieces, the ability to plan ahead and the standard grid layout as part of their video game challenge. Although this may sound like a bad idea (why not just play proper chess) many offer a nuanced and intriguing experience. They also have the benefit of being an on-ramp to the world of chess that can be unapproachable.
The games in this list all have chess-like elements, are turn-based and usually played in a grid playfield.
Most games make you think in some way or other. However, for games are designed to stretch your puzzle thinking more than others. Games that don't lean on reactions or visuals to tell a story. Instead, they offer a conundrum to get you thinking.
I've worked with some people from the Thinky Puzzle Game
movement to track down the best little games that get you thinking. "The devotees of such games have been known to smile at all sorts of diverse puzzles and conundrums. Puzzle games, platformers, number games, word games, games with or without grids, games with or without secrets. Easy games. Hard games. But keep it thinky and save your FPS games and dexterity-intensive platformers for another day."
Many of the games in this list look simple and, well, a bit basic. But that is part of the charm. The clever bit is how their design draws you in and gets you thinking. If you want more like this, you can find helpful people on the Thinky Puzzle Discord group
Independent Games Festival (IGF)
was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.
It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.
Things don’t stay put. You’re the only one keeping the ship afloat. You can’t get people to do what you tell them. The effort you spend doesn’t produce the results it deserves. Well, in these video games you get to wield complete control over people, things, situations or even whole worlds.
If games offer an escape from chaos, these games are particularly good at granting a sense of satisfying agency and power as they do that. Whether it’s ordering the perfect stock room in Wilmot’s Warehouse
, organising your island in Animal Crossing
, perfectly controlling the flow of traffic in Mini Motorways
or even build civilisation just the way you want it in Civilization
the sense of satisfaction and calm from the achievement is second to none.
Being able to discern between reliable sources and unreliable sources of information is an important skill for children to develop. This starts with questions of trust and authority but then leads to decisions about how we use and share information ourselves.
We've worked with Childnet International
on this list of games that help children and young people experiment with what they should trust and the potential unintended consequences. Childnet International is an online safety charity working with others to help make the internet a great and safe place for children and young people. They believe that the internet is a wonderfully positive tool for children and young people. Childnet are also part of the UK Safer Internet Centre and organise Safer Internet Day in the UK every February.
Some of the games, like Thousand Threads
, either put them in a world where what people say and believe impacts the other characters. Other games, like Headliner
, put the player in charge of information so they can see the consequences first hand of its misuse. There are even games, like Papers Please
, that enable the player to police who is and isn't allowed access to information or even access to the country.
As Childnet write, "Critical Thinking is an important skill that we need in order to navigate the internet safely and find the latest news headlines or facts and information. With the amount of content that is online sometimes it’s quite easy to be reading something that is inaccurate without realising."
These games each provide different ways for players to develop critical thinking. They provide a space where trust and authority can be experienced first hand, and where the negative and positive consequences of how we handle these topics play out.
Video games where you adventure into a harsh setting, try your hardest to survive and slowly develop your abilities but then inevitably die are often called Rogue-likes. This is because one of the first games that offered this style of play was called Rogue.
These are interesting games for families, not only because their difficult nature leads to shorter sessions, but also because they foster perseverance and coping with losing. After dying you are sent back to some sort of central village where you can choose upgrades for your next attempt. The incentive to play again once you have been killed is usually that you start with some more equipment or skills.
In this way, by belligerence and a slowly learned understanding of how the game world works and how best to survive, you incrementally get a bit further each time you play. Here are some really good roguelike games for families:
Video games contain a lot of maths. Children are often working with complex mathematical concepts without realising it. The temptation is to leverage this maths-play to make learning-games for the classroom. However, as we do that we often unintentionally break what made the experience playful in the first place.
We recently discovered Aha Machine
, that takes a different approach. It provides a series of playful spreadsheets that use dinosaurs, video games and football to inspire and motivate learning. They are brilliant, interactive, free and can be downloaded for use in a school in minutes. What's more they use amazing games as their motivational and reward content in each exercise.
Along with highlighting this brilliant resource, we have worked with creator of Aha Machine, Henry Hartley, to create this list of games that offer experience that get children doing maths without realising it.
This includes games where maths is front and centre, like Twelve a Dozen
or Dicey Dungeons
. But it also includes game that develop math-like investigative thinking, such as Pawnbarian
. Then there are strategy games that are all about the numbers, like Football Chairman Pro
and Universal Paperclips
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini
offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or Anki