We've documented 20 accessibility features for Dead Cells, including Custom Difficulty, No Button Combos, Remap Buttons, Play Without Hearing and Visual Cues. Its accessibility is strongest in Controls and Navigation but it also has features in Audio, Getting Started, Reading, Difficulty and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Dead Cells accessibility a year ago. It was re-examined by Ben Kendall and updated 8 months ago.
Accessibility Notes
Although the game saves automatically when you enter a new zone in a run, so you can quit and come back later, you can still lose a lot of progress if you die after being in one zone for a long time.
Game Details
Release Date: 10/05/2017, updated in 2023
Price: 40% off
Out Now: Android, Mac, PC, PS4, PS5, Switch, Xbox One and iOS
Skill Rating: 12+ year-olds
Players: 1
Genres: Fighting, Platform (Action, Role-Play and Traversal)
Accessibility: 20 features
Components: 2D Side-On and Pixels
Developer: Deep Night Fr (@DeepNightFr)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
To complete the main campaign of the game you need to use a minimum of:
- Nintendo: 2 buttons.
- Xbox: 2 buttons.
- PlayStation: 2 buttons.
Action | PlayStation | Xbox | Nintendo | Notes | Required |
Jump / Vault | ✕ Cross | A Button | B Button | ✔ | |
Dodge | ◯ Circle | B Button | A Button | ✔ |
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Dead Cells, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Minecraft Dungeons (12 Controls Features)
- Dome Keeper (11 Controls Features)
- Bleak Sword DX (10 Controls Features)
- Greak: Memories of Azur (10 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Dead Cells which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play Dead Cells, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Tiny Thor (2 Difficulty Features)
- Mr Sun's Hatbox (2 Difficulty Features)
- Prince of Persia: The Lost Crown (2 Difficulty Features)
- My Friend Pedro (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Dead Cells which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dead Cells, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Advent Neon (8 Getting Started Features)
- ScourgeBringer (8 Getting Started Features)
- Mr Sun's Hatbox (6 Getting Started Features)
- Minecraft Dungeons (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Dead Cells which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Dead Cells, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Nobody Saves The World (6 Reading Features)
- Metroid Dread (6 Reading Features)
- Greak: Memories of Azur (6 Reading Features)
- Nuclear Blaze (6 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Dead Cells which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Similar Games With More Accessibility Features for Navigation
If you want to play Dead Cells, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft Dungeons (10 Navigation Features)
- Lake of Creatures (7 Navigation Features)
- Greak: Memories of Azur (6 Navigation Features)
- Slay the Spire (6 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Dead Cells which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
Similar Games With More Accessibility Features for Visual
If you want to play Dead Cells, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Slay the Spire (9 Visual Features)
- Cyber Shadow (7 Visual Features)
- Minecraft Dungeons (7 Visual Features)
- Rotwood (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Dead Cells which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Dead Cells, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Dome Keeper (4 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Jonah Monaghan and Ben Kendall