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Tsuro
25 Accessibility Features

We've documented 25 accessibility features for Tsuro, including Playable Without Hearing, No Pressured Communication, No Pressured Reveals, Audio Cues Mirrored Visually (Or no critical audio signals) and No Close Inspection Disadvantage. Its accessibility is strongest in Physical and Getting Started but it also has features in Audio, Difficulty, Visual and Reading to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Tsuro is a strategic tile-laying traversal game where the goal is to keep your piece on the board longer than anyone else. You play by adding intricate winding Path tiles to a board to move pieces along the path that you create. It is a game of cat and mouse, where you use the tangled paths to force your opponents onto a route that takes them off the board whilst avoiding the same happening to you.

External examiner, Ken Franklin, first checked Tsuro accessibility 11 months ago. It was re-examined by Ken Franklin and updated 11 months ago.

DetailsGame Details

Release Date: 01/01/2005

Skill Rating: 6+ year-olds

Players: 2-8

Genres: Battle, Brain Game, Traversal (Puzzle and Strategy)

Accessibility: 25 features

Components: Board, Figures and Placeables

Developer: Calliope Games (@CalliopeGames)

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 3 accessibility features for Difficulty in Tsuro which deal with how you can adjust the challenge of play.

Difficulty Options

No Memorisation Advantage: You don’t need to memorise and recall the state of the game, cards played, sequences and resources to play the game well. Players who are able to do this more easily are not at an advantage.

No Deceit Advantage: No game mechanic where players need to deceive each other to progress. This includes bluffing and lying.

No Mathematics Advantage: Game can be played effectively without doing more than simple counting. It doesn't require calculations or working with large numbers.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Tsuro, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 6 accessibility features for Getting Started in Tsuro which deal with what support is offered to get started with the game.

Assistance Getting Started

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Electronic Version of Manual: A free online version of the manual provided by the publisher.

Getting Started Video: Game provides a tutorial video to get you started. This video must include subtitles and offer real examples of play.

Digital Version: Official version of game is available on digital platforms to both enable remote play and aid learning rules with the computer managing systems.

Assistance Progressing

These features aid your progress through the game offering different ways of managing your pieces and progression.

Play Order Tokens (Or play order doesn’t change): Where player order impacts the game or there are multiple play phases the game provides a means of keeping track of this. Includes provision of play order tokens or use of piece/board orientation.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions. This means you don't need to quickly respond to events in the game or other players.

Low Pressure: Decisions aren’t time-limited so you can take your time with each action.

ReadingReading

We've documented 1 accessibility feature for Reading in Tsuro which deals with how much reading or listening comprehension is required, how well the game provides accessible text.

Reading Level

How much reading is required to play the game and how complex the language is.

No Text: No text or numbers in the game at all. This means the game is language independent.

 

Similar Games With More Accessibility Features for Reading

If you want to play Tsuro, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

PhysicalPhysical

We've documented 8 accessibility features for Physical in Tsuro which deal with how you interact with the game components and how accommodating these are of different requirements.

Pieces

How the game components accommodate interactions through touch, shape, texture and colour.

Components are Replaceable: Game components can be replaced with alternatives that meet an accessibility requirement, that don’t conflict with game mechanics (needing to pick randomly from a bag) or another physical aspect of the game (board indentations).

No Non-Standard Dice (Or No Dice): The game uses standard numerical dice, doesn’t need dice to play or ensures dice are readable by touch.

No Paper Money: The game doesn’t use paper money.

No Sprawl: You can play the game on a small surface (train table or hospital bed table) of approximately 1/2 meter square. Or you can manage this in a small space easily.

Cards

How the game assists interaction, manipulation and management of game cards.

No Excessive Card Shuffling: You don’t need to shuffle the deck of cards more than twice per total play of the game. This wouldn’t include games like Poker.

No Right-Handed Advantage: Cards don't position key information in only top-left corners that favours right-handed in-hand card arrangements.

Placement

How the game assists interaction, manipulation, management and placement of game pieces.

No Fiddly Placement: No movement or manipulation of small pieces or cards in limited space on a board or other location.

Easily Verbalised Actions: The game is clearly labelled (landmarks, coordinates and so on) to make it possible to unambiguously describe game actions and relate those to the board or other pieces. This is useful for players who need others to move their pieces.

 

Similar Games With More Accessibility Features for Physical

If you want to play Tsuro, but it doesn't offer the Physical accessibility features you require, this similar game extends the Physical accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Tsuro which deal with how well the game offers visual clarity and adjustments to accommodate visual needs.

Printed Visibility

How well the art on (and design of) components support a range of visual needs.

High Contrast Colours: Key information uses high contrasting colours between background and visual elements. This is a ratio of at least 4:1.

Component Identifiability

How easy it is to see and identify the components you need to work with to play the game.

Outline Key Elements: Game uses a highly distinctive visual silhouette for essential elements required to play the game. This may be from the shape of game elements or by applying a bold outline or backing colour. It may also be clear text if that is the only pertinent information

No Close Inspection Disadvantage: If necessary, players can inspect similar pieces to distinguish them without time limit or risk of leaking gameplay intention.

 

Similar Games With More Accessibility Features for Visual

If you want to play Tsuro, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

We've documented 4 accessibility features for Audio in Tsuro which deal with how the game supports player communication to meet a range of requirements.

Communication

How the game accommodates different styles of communication, particularly non-verbal.

Audio Cues Mirrored Visually (Or no critical audio signals): Where audio cues (soundtrack, player utterances and shouts) are critical for play, there are visual equivalents to ensure players with hearing impairments aren’t disadvantaged as a result of the loss of incidental sound.

No Pressured Reveals: No reliance on revealing actions or choices simultaneously. This ensures players who can’t perform the revealing action in real-time aren’t excluded.

No Pressured Communication: Game doesn’t require you to speak over (or louder or faster than) other players. The game includes gaps where only a single player is permitted to communicate and make their point.

Playable Without Hearing: You can play the game without the need to hear other players or sound made by game elements. Where other communication channels can be used if you have a supportive set of players, this is only included if communication can be low pressure.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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