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A Plague Tale:
Requiem
29 Accessibility Features

We've documented 29 accessibility features for A Plague Tale: Requiem, including Fully Voiced (Or No Speech), Custom Difficulty, Select Difficulty, No Repeated Pressing and Remap Buttons. Its accessibility is strongest in Controls and Navigation but it also has features in Visual, Reading, Getting Started, Audio and Difficulty to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

A Plague Tale: Requiem is an action adventure where you play a pair of siblings Hugo and Amicia. The story continues from the first game's discovery of the plague of rats and Hugo's latent abilities. Standing out again for weaving the sibling interactions into the game, and the beautiful environmental storytelling, this takes Amicia and her brother on an intense new quest for hope, as a terrifying curse hunts them down.

Our accessibility examiner, Andrew Robertson, first checked A Plague Tale: Requiem accessibility 20 months ago. It was re-examined by Jo Robertson and updated 20 months ago.

NotesAccessibility Notes

There is difficulty settings: Narrative, Normal and Hard. The game offers help when stuck and you can define the Help Frequency.

You can reduce movement in the background with the Static Background setting. You can also opt for a more Contrasted HUD and adjust how it looks. The game highlights Interactions, Assistance, Companion Status/Danger and Enemy Status/Presence all of which you can disable. There also a Steady Camera option to reduce camera shake. You can turn off Motion Blur to aid motion sickness.

You can adjust the subtitle size, background opacity and colour. You can opt to include speaker names and have them in different colour if required.

You can opt to not Require Held Inputs, to reduce holds although some actions still need a hold. You can also have the game do Automatic Quick Interactions.

DetailsGame Details

Release Date: 18/10/2022

Out Now: PC, PS5, Switch and Xbox X|S

Skill Rating: 14+ year-olds

Players: 1

Genres: Adventure, Stealth (Action, Fighting, Narrative, Puzzle, Shooting, Simulation and Traversal)

Accessibility: 29 features

Components: 3D Third-Person

Developer: Asobo Studio (@AsoboStudio)

Costs: Purchase cost

 

ControlsControls

To complete the main campaign of the game you need to use a minimum of:

  • Xbox: 11 buttons, 2 triggers and 2 sticks.
The following table guides you through which buttons you can map to custom controllers:

Action Xbox Notes Required
Menu - Crafting View Button
Pause / Menu Menu Button
Hit / Melee X ButtonIn close combat.
Interact Y Button
Jump / Vault A Button
Craft A Button
Crouch B Button
Drop B ButtonWhen carrying item.
Select Weapon / Ammo Shortcuts D-Pad Right + D-Pad Left + D-Pad Down + D-Pad UpUp/Down for weapons, Left/Right for ammo.
Select Weapon / Ammo Right Bumper
Movement Left Stick
Aim / Look / Camera Right Stick
Aim Focus Mode Left Trigger
Companion - Direct Left TriggerSelect companion Order.
Sprint Right Trigger
Fire Right TriggerWhile holding Left Trigger to aim.

Action Xbox Notes Required
Menu - Crafting View Button
Pause / Menu Menu Button
Hit / Melee X ButtonIn close combat.
Interact Y Button
Jump / Vault A Button
Craft A Button
Crouch B Button
Drop B ButtonWhen carrying item.
Select Weapon / Ammo Shortcuts D-Pad Right + D-Pad Left + D-Pad Down + D-Pad UpUp/Down for weapons, Left/Right for ammo.
Select Weapon / Ammo Right Bumper
Movement Left Stick
Aim / Look / Camera Right Stick
Aim Focus Mode Left Trigger
Companion - Direct Left TriggerSelect companion Order.
Sprint Right Trigger
Fire Right TriggerWhile holding Left Trigger to aim.

We've documented 8 accessibility features for Controls in A Plague Tale: Requiem which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Remap Controls

Can customise the controls for the game as follows:

Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.

 

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If you want to play A Plague Tale: Requiem, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in A Plague Tale: Requiem which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play A Plague Tale: Requiem, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in A Plague Tale: Requiem which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play A Plague Tale: Requiem, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in A Plague Tale: Requiem which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

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If you want to play A Plague Tale: Requiem, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 5 accessibility features for Navigation in A Plague Tale: Requiem which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.

 

Similar Games With More Accessibility Features for Navigation

If you want to play A Plague Tale: Requiem, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 5 accessibility features for Visual in A Plague Tale: Requiem which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Interactive Elements

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

 

Similar Games With More Accessibility Features for Visual

If you want to play A Plague Tale: Requiem, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 3 accessibility features for Audio in A Plague Tale: Requiem which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play A Plague Tale: Requiem, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Jo Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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