We've documented 22 accessibility features for After Midnight, including Large Subtitles, Large Text, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Reading and Visual but it also has features in Controls, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked After Midnight accessibility 2 years ago. It was re-examined by Ben Kendall and updated a year ago.
Accessibility Notes
The game is played on small grids, and you can always see the whole play area for a given level, but there are no additional visual cues.
Game Details
Release Date: 16/10/2020
Price: Free
Out Now: Mac and PC
Skill Rating: 9+ year-olds
Players: 1
Genres: Fighting, Strategy (Narrative, Puzzle and Traversal)
Accessibility: 22 features
Components: 2D Overhead, Grid and Hand-Made
Developer: Afterburn Games (@AfterburnGames)
Costs: Free
Controls
We've documented 4 accessibility features for Controls in After Midnight which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play After Midnight, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Pawnbarian (8 Controls Features)
- Floppy Knights (7 Controls Features)
- Mario + Rabbids: Kingdom Battle (7 Controls Features)
- Not Chess (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in After Midnight which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to After Midnight, and offer accessibility features for Difficulty:
- Not Chess (2 Difficulty Features)
- Pawnbarian (2 Difficulty Features)
- Rhythm Doctor (2 Difficulty Features)
- Bug Fables: The Everlasting Sapling (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in After Midnight which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play After Midnight, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Luckitown (5 Getting Started Features)
- Chezzle (5 Getting Started Features)
- Not Chess (5 Getting Started Features)
- Floppy Knights (5 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in After Midnight which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play After Midnight, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Mario + Rabbids: Kingdom Battle (6 Reading Features)
- Wargroove (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in After Midnight which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play After Midnight, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Floppy Knights (4 Navigation Features)
- Luckitown (3 Navigation Features)
- King Pins (3 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in After Midnight which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play After Midnight, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Not Chess (7 Visual Features)
- Floppy Knights (6 Visual Features)
- King Pins (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in After Midnight which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play After Midnight, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Pawnbarian (3 Audio Features)
- King Pins (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Ben Kendall