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Astro Aqua Kitty Accessibility Report

We've documented 23 accessibility features for Astro Aqua Kitty in the Controls, Difficulty, Getting Started, Reading, Navigation, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Astro Aqua Kitty is a space adventure where an intrepid crew of cats launch into space to harvest milk from far off planets.

NotesAccessibility Notes


You can select from 5 difficulty settings. This makes enemies easier to kill and slows the speed of enemy bullets. Relaxed mode is designed to be really approachable - is included as a mode for young children or those that need an easier experience. You can also adjust difficulty by setting permadeath, or selecting characters with more armour or faster moving characters.

Although the game requires quick reactions it doesn't put you on the clock at any point so is low pressure in this way. The bosses are slightly more time pressured but again there is no time limit.

In terms of navigation, early level aim to guide and stay linear in what you need to do. Later levels are more open structured so you need to think a bit more. Objectives are marked on your map (such as cats to find, or certain enemies to destroy). You can only save progress at in-game beacons and you need to manually do so. The game auto saves after level completion.

You can turn off/on elements of the hud (such as showing which buttons to press) to over information overload and enhance visual clarity. The mini-map moves dynamically as you do, and can be resized or turned off.

Vibration on all formats can be turned off if wanted. On PS5 we have 3 settings, off, normal and enhanced, which add lots of subtle extra vibrations to match events happening in game.

There is one potential jump scares of the Level 3 mechanical worm boss that pops out of a hole. But it's not super fast.

Characters have small speech bubbles which appear when you move close. This acts as a reminder and visual indicator of being able to speak to them. If asked they will remind you of your task. Text in general is high contrast although there are some instances that are lower contrast when the item is not available and greyed-out.

Video GameAstro Aqua Kitty
ACCESSIBILITY REPORT
PEGI 7 Video Game Age Rating for Astro Aqua Kitty in UK and Europe

DetailsGame Details

Release Date: 04/06/2021, updated in 2022

Price: 70% off

Platforms: PC, PS Vita, PS4, PS5, Switch and Xbox One

Content Rating: PEGI 7

Skill Rating: 7+ year-olds

Players: 1

Genres: Action, Adventure, Role-Play and Shooting

Accessibility: 23 features

Developer: Tikipod Ltd (@TikipodLtd)

Costs: Purchase cost

 

ControlsControls

We've documented 4 accessibility features for Controls in Astro Aqua Kitty which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

 

Similar Games With More Accessibility Features for Controls

If you want to play Astro Aqua Kitty, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Astro Aqua Kitty which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Getting StartedGetting Started

We've documented 4 accessibility features for Getting Started in Astro Aqua Kitty which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress. This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.

ReadingReading

We've documented 4 accessibility features for Reading in Astro Aqua Kitty which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.

 

Similar Games With More Accessibility Features for Reading

If you want to play Astro Aqua Kitty, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 6 accessibility features for Navigation in Astro Aqua Kitty which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Head-Up Display

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Choices in game and in menus can be selected without an analogue stick precision cursor.

Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.

VisualVisual

We've documented 2 accessibility features for Visual in Astro Aqua Kitty which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Audio Cues for Visual Events

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

 

Similar Games With More Accessibility Features for Visual

If you want to play Astro Aqua Kitty, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Astro Aqua Kitty which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Astro Aqua Kitty, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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