We've documented 11 accessibility features for Battlloon, including Large Text, No Button Combos, No Repeated Pressing, High Contrast and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Visual, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Battlloon accessibility 2 years ago. It was re-examined by Andrew Robertson and updated a year ago.
Accessibility Notes
Game Details
Release Date: 28/02/2019
Out Now: PC and Switch
Skill Rating: 4+ year-olds
Players: 1-4
Genres: Action, Fighting (Simulation and Traversal)
Accessibility: 11 features
Components: 2D Side-On and Pixels
Developer: Hyaku 1128 (@Hyaku1128)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Battlloon which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Battlloon, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Chompy Chomp Chomp Party (7 Controls Features)
- Roundguard (7 Controls Features)
- Octogeddon (6 Controls Features)
- Brawlout (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Battlloon which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Battlloon, and offer accessibility features for Difficulty:
- Chompy Chomp Chomp Party (2 Difficulty Features)
- TowerFall Ascension (2 Difficulty Features)
- Boomerang Fu (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Battlloon which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Similar Games With More Accessibility Features for Getting Started
If you want to play Battlloon, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Jump Yard (5 Getting Started Features)
- Crossy Road Castle (4 Getting Started Features)
- Runbow (4 Getting Started Features)
- Chompy Chomp Chomp Party (3 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Battlloon which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Battlloon, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Chompy Chomp Chomp Party (4 Reading Features)
- Roundguard (4 Reading Features)
- Crossy Road Castle (4 Reading Features)
- Runbow (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Battlloon which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Battlloon, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Chompy Chomp Chomp Party (4 Navigation Features)
- Roundguard (4 Navigation Features)
- Crossy Road Castle (4 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Battlloon which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Battlloon, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Little Hellions (5 Visual Features)
- Chompy Chomp Chomp Party (4 Visual Features)
- Roundguard (4 Visual Features)
- Flipper Volcano (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Battlloon which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Battlloon, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Chompy Chomp Chomp Party (3 Audio Features)
- Yoku's Island Express (3 Audio Features)
- Little Hellions (2 Audio Features)
- Roundguard (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson