Bionic Bay Accessibility Report
We've documented 25 accessibility features for Bionic Bay in the Controls, Getting Started, Reading, Navigation, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Bionic Bay is a running and jumping game with a difference. Set in a burning future you rush through the world with parkour skills and a unique swap ability. This makes play more physics-based than other platform games as you can move objects around the levels for protection and locomotion.
Accessibility Notes
The ability to swap items in the world means that you need to press buttons rapidly in some circumstances.
There are frequent checkpoints to reduce the amount of progress you may lose.
Although it is a dramatic game, it's not a horror game so there are no Jump Scares.
When using the Swap tool, as you approach an item you can swap it highlights the outline. This helps identify what you can interact with.

Game Details
Release Date: Coming soon
Platforms: PC
Expected Content Rating: PEGI 7
Skill Rating: 10+ year-olds
Players: 1
Genres: Platform, Simulation (Action, Adventure and Traversal)
Accessibility: 25 features
Components: 2D Side-On and Pixels
Developer: Juhana Myllys (@JuhanaMyllys)
Costs: Purchase cost
Controls
We've documented 10 accessibility features for Controls in Bionic Bay which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Bionic Bay, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Bionic Bay which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Bionic Bay, and offer accessibility features for Difficulty:
Getting Started
We've documented 6 accessibility features for Getting Started in Bionic Bay which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Bionic Bay, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
Reading
We've documented 4 accessibility features for Reading in Bionic Bay which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Bionic Bay, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We've documented 2 accessibility features for Navigation in Bionic Bay which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game.
Similar Games With More Accessibility Features for Navigation
If you want to play Bionic Bay, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Visual
We've documented 4 accessibility features for Visual in Bionic Bay which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Bionic Bay, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We've documented 1 accessibility feature for Audio in Bionic Bay which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Bionic Bay, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer