We've documented 23 accessibility features for Bomber Crew, including Adjust Speed, No Repeated Pressing, Motion Aiming, Play Without Hearing and Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Tyler Brinkman, first checked Bomber Crew accessibility 6 months ago. It was re-examined by Tyler Brinkman and updated 6 months ago.
Accessibility Notes
The game prompts the player with different objectives during a mission using coded markings (wrench and red triangle to signify repairs, orange icons with ammo or a map icon to signify refilling ammo and flight course changes) and dialogue bubbles from the crew on the side of the screen.
There is a Slow Time feature that grants you limited additional time to complete multiple actions. The game resumes to normal speed once the Slow Time is used and the meter needs to refill before you can use it again.
There is a time limit to complete missions in the amount of fuel the plane has. The player can run out of fuel and fail the mission. The majority of missions provide ample time for this not to be a concern.
Progress is saved after the completion of a mission, but you can't save mid-mission which could be around 30 minutes.
There is some audio cueing however limited in its usefulness. It does help signify when navigation markers are successfully highlighted and selected.
Game Details
Release Date: 12/08/2018
Out Now: Mac, PC, PS4, Switch and Xbox One
Skill Rating: 9+ year-olds
Players: 1
Genres: Sequencing, Strategy (Action, Shooting and Simulation)
Accessibility: 23 features
Components: 2D Overhead and Day and Night
Developer: Runner Duck Games (@RunnerDuckGames)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 7 accessibility features for Controls in Bomber Crew which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Motion
Games that can be played with different sorts of motion controllers.
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Bomber Crew, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Sail Forth (16 Controls Features)
- Dome Keeper (11 Controls Features)
- Embr (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Bomber Crew which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Bomber Crew, and offer accessibility features for Difficulty:
- Mario + Rabbids: Sparks of Hope (3 Difficulty Features)
- Very Very Valet (3 Difficulty Features)
- Dome Keeper (2 Difficulty Features)
- Ace Combat 7: Skies Unknown (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Bomber Crew which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Bomber Crew, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Pikmin 4 (11 Getting Started Features)
- Sail Forth (6 Getting Started Features)
- Overcooked! All You Can Eat (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Bomber Crew which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Bomber Crew, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Mario + Rabbids: Sparks of Hope (5 Reading Features)
- Embr (5 Reading Features)
- Overcooked! All You Can Eat (5 Reading Features)
- Speed Crew (4 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Bomber Crew which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Bomber Crew, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Sail Forth (6 Navigation Features)
- Pikmin 4 (5 Navigation Features)
- Speed Crew (4 Navigation Features)
- Mario + Rabbids: Sparks of Hope (4 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Bomber Crew which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Bomber Crew, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Dome Keeper (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Bomber Crew which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Bomber Crew, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Dome Keeper (4 Audio Features)
- Very Very Valet (3 Audio Features)
- Unrailed! (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @TylerBrinkman23, Andy Robertson and Tyler Brinkman