We've documented 20 accessibility features for Botany Manor, including Guaranteed Progress, Low Pressure, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Botany Manor accessibility 10 months ago.
Accessibility Notes
You can enable a text overlay when inspecting objects that display in high contrast and fairly large (but not 1/20th screen height) style any text the object has on it.
There is no way to fail in the game, and you can take as long as you want to solve the puzzles and explore the manor.
Game Details
Release Date: 09/04/2024
Out Now: PC, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Puzzle (Brain Game, Collecting and Simulation)
Accessibility: 20 features
Components: 3D First-Person and Cartoon
Developer: Balloon Stu (@Balloon_Stu)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Botany Manor which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Botany Manor, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Simpler Times (11 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Botany Manor which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Botany Manor, and offer accessibility features for Difficulty:
- Slime Rancher 2 (1 Difficulty Feature)
- Land Above Sea Below (1 Difficulty Feature)
- Slime Rancher (1 Difficulty Feature)
Getting Started
We've documented 5 accessibility features for Getting Started in Botany Manor which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Botany Manor, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Simpler Times (7 Getting Started Features)
- The Garden Path (7 Getting Started Features)
- Cloud Gardens (7 Getting Started Features)
- Garden Story (7 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Botany Manor which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play Botany Manor, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Simpler Times (7 Reading Features)
- Apico (6 Reading Features)
- Animal Crossing: New Horizons (6 Reading Features)
- Kiri's Garden (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Botany Manor which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Botany Manor, and offer accessibility features for Navigation:
- Sable (7 Navigation Features)
- Paradise Marsh (5 Navigation Features)
- The Garden Path (4 Navigation Features)
- Slime Rancher 2 (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Botany Manor which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Botany Manor, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Sable (7 Visual Features)
- Animal Crossing: New Horizons (7 Visual Features)
- The Block (6 Visual Features)
- Simpler Times (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Botany Manor which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Botany Manor, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Simpler Times (3 Audio Features)
- Paradise Marsh (3 Audio Features)
- Slime Rancher 2 (2 Audio Features)
- The Garden Path (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall