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Bridge Constructor (Series) Accessibility Report

We've documented 23 accessibility features for Bridge Constructor in the Controls, Getting Started, Reading, Navigation, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

The Bridge Constructor games are a series of physics-based building challenges to make stable bridges over chasms and ravines. While it's a simple concept, the variety of locations and different geometry means that building a stable bridge requires patience and deep thinking. This creates novel opportunities for children (or anyone) to learn about engineering and physics-based construction.

NotesAccessibility Notes


This report is based on the latest game in the series, Bridge Constructor: The Walking Dead. Previous games may have different accessibility options/requirements. An important example of this is that distinguishing between different colours is not necessary in this game, but in Bridge Constructor Portal you need to be able to differentiate between the different coloured portals.

The text throughout the game is all large and in high contrast, and the subtitles are accompanied by an image and the name of the speaker. Because it's played in a 2D plane, navigation through the levels is always straightforward.

Reaction time is not critical and there is no time pressure, with the challenge instead coming from the physics-based construction.

Bridge Constructor
ACCESSIBILITY REPORT
PEGI 3 Video Game Age Rating for Bridge Constructor in UK and Europe

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 10+ year-olds

Release Date: 01/12/2011, updated in 2020

Platforms: Android, Mac, PC, PS Vita, PS4, PS5, Switch, Wii U, Xbox One, Xbox Series X|S and iOS

Genres: Point-and-Click, Puzzle and Simulation

Accessibility: 23 features

Developer: BC Franchise (@BC_Franchise)

Players: 1

Costs: Purchase cost. In-game purchases

 

ControlsControls

We've documented 6 accessibility features for Controls in Bridge Constructor which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse and Keys: Can play with mouse and multiple keys.

Touchscreen

Additional gestures may be required for games played with a screenreader like VoiceOver.

Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

 

Similar Games With More Accessibility Features for Controls

If you want to play Bridge Constructor, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Bridge Constructor which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Bridge Constructor, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 4 accessibility features for Getting Started in Bridge Constructor which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Bridge Constructor, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 6 accessibility features for Reading in Bridge Constructor which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

NavigationNavigation

We've documented 2 accessibility features for Navigation in Bridge Constructor which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Menu Navigation

Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Bridge Constructor, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Bridge Constructor which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Bridge Constructor, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Bridge Constructor which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Bridge Constructor, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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