
We've documented 14 accessibility features for Child of Eden. Strongest in Controls and Getting Started but also has features in Audio, Difficulty, Reading, Navigation and Visual to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Child of Eden is a dance and motion game that uses the Xbox Kinect camera. You use your body to shoot and move. Rather than fruit, however, here it’s beautiful firework-style visuals and music that are the challenge.Release Date: 17/06/2011, updated in 2011
Out Now: PS3, Xbox 360 and Xbox One
Content Rating: PEGI 7
Players: 1
Genres: Shooting (Action, Physically Active and Rhythm)
Accessibility: 14 features
Components: 3D First-Person
Developer: Mizuguchitter (@Mizuguchitter)
Costs: Purchase cost
We've documented 5 accessibility features for Controls in Child of Eden which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Games that can be played with different sorts of motion controllers.
Motion Camera: Can use a camera controller like Xbox Kinect or PlayStation Camera. This can offer game control via hand gestures or body movement and position.
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
If you want to play Child of Eden, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 1 accessibility feature for Difficulty in Child of Eden which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
If you want to play Child of Eden, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Child of Eden which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
If you want to play Child of Eden, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in Child of Eden which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
If you want to play Child of Eden, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 1 accessibility feature for Navigation in Child of Eden which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
If you want to play Child of Eden, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 1 accessibility feature for Visual in Child of Eden which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
If you want to play Child of Eden, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Child of Eden which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing: No audio cues are necessary to play the game well.
If you want to play Child of Eden, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Ben Kendall