We've documented 20 accessibility features for Cocoon, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, No Button Combos and Remap Buttons. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Mads Engberg Hansen, first checked Cocoon accessibility 6 months ago. It was re-examined by Andy Robertson and updated 6 months ago.
Accessibility Notes
In the game, you need to place orbs in different places based on their colour. This isn't strongly double-coded (although the orbs do have different geometry if you look closely) and can present a barrier to colour-blind players.
As you proceed towards a solution there is a melody that starts playing. It's a helpful way to encourage and underline progress in the right direction as the music builds.
The game looks after any jumping required without pressing a button. You can turn on the Accessiblity mode to use either left or right stick to move and and button to trigger the interaction. This means the entire game can comfortably be played with one hand.
Game Details
Release Date: 29/09/2023
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 12+ year-olds
Players: 1
Genres: Brain Game, Puzzle, Sequencing, Traversal (Adventure and Narrative)
Accessibility: 20 features
Components: 2D Overhead
Developer: Geometric Int (@GeometricInt)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Cocoon which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Cocoon, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Paquerette Down the Bunburrows (15 Controls Features)
- Paper Trail (13 Controls Features)
- Portal (11 Controls Features)
- Schrodinger's Cat Burglar (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Cocoon which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Cocoon, and offer accessibility features for Difficulty:
- Schrodinger's Cat Burglar (2 Difficulty Features)
- Fossil Echo (1 Difficulty Feature)
Getting Started
We've documented 4 accessibility features for Getting Started in Cocoon which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Cocoon, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- A Monster's Expedition (9 Getting Started Features)
- Paquerette Down the Bunburrows (8 Getting Started Features)
- Paper Trail (8 Getting Started Features)
- Patrick's Parabox (7 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Cocoon which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Cocoon, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Paper Trail (7 Reading Features)
- Paquerette Down the Bunburrows (5 Reading Features)
- Hyperbolica (5 Reading Features)
- Patrick's Parabox (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Cocoon which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Cocoon, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Paquerette Down the Bunburrows (4 Navigation Features)
- Schim (4 Navigation Features)
- A Monster's Expedition (4 Navigation Features)
- Schrodinger's Cat Burglar (3 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Cocoon which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Cocoon, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Schrodinger's Cat Burglar (9 Visual Features)
- Paquerette Down the Bunburrows (8 Visual Features)
- Schim (6 Visual Features)
- A Monster's Expedition (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Cocoon which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Cocoon, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Paquerette Down the Bunburrows (3 Audio Features)
- Schrodinger's Cat Burglar (3 Audio Features)
- Schim (3 Audio Features)
- Paper Trail (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson