We've documented 18 accessibility features for Code Name: S.T.E.A.M., including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Code Name: S.T.E.A.M. accessibility 14 months ago. It was re-examined by Ben Kendall and updated 14 months ago.
Accessibility Notes
On the Nintendo 3DS system, you can connect the Circle Pad Pro accessory, which adds another joystick to the system, and use it to look around and aim. Alternatively, you can do this using A, B, X, and Y or the touchscreen. On New Nintendo 3DS and 2DS systems, you can use the C-Stick to look and aim.
There are no difficulty settings, and some areas of the game can be quite challenging, requiring coherent strategies and prolonged concentration.
Text and subtitles are generally high in contrast, but because of the system's small screen and low resolution, it can occasionally be hard to make out the words. Subtitles are all presented in speech bubbles.
There are no maps in the game. The game can be played without sound.
Game Details
Release Date: 13/03/2015
Out Now: 3DS and 2DS
Skill Rating: 10+ year-olds
Players: 1-2 (2 online)
Genres: Battle, Shooting, Strategy (Fighting, Narrative, Sequencing and Stealth)
Accessibility: 18 features
Components: 3D Third-Person, Blocks and Cartoon
Developer: Nintendo America (@NintendoAmerica)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Code Name: S.T.E.A.M. which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Code Name: S.T.E.A.M., but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Hi-Fi Rush (12 Controls Features)
- Aliens: Dark Descent (10 Controls Features)
- Minecraft Legends (10 Controls Features)
- Bad North (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Code Name: S.T.E.A.M. which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Code Name: S.T.E.A.M., and offer accessibility features for Difficulty:
- Mario + Rabbids: Sparks of Hope (3 Difficulty Features)
- Wargroove 2 (2 Difficulty Features)
- Mount & Blade II: Bannerlord (2 Difficulty Features)
- Fire Emblem Engage (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Code Name: S.T.E.A.M. which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Code Name: S.T.E.A.M., but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Transformers: Battlegrounds (8 Getting Started Features)
- Beastieball (7 Getting Started Features)
- Hi-Fi Rush (6 Getting Started Features)
- Minecraft Legends (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Code Name: S.T.E.A.M. which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Code Name: S.T.E.A.M., but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Hi-Fi Rush (7 Reading Features)
- Mario + Rabbids: Kingdom Battle (6 Reading Features)
- Wargroove (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Code Name: S.T.E.A.M. which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Code Name: S.T.E.A.M., but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft Legends (7 Navigation Features)
- Super Animal Royale (6 Navigation Features)
- Wargroove 2 (5 Navigation Features)
- Aliens: Dark Descent (4 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Code Name: S.T.E.A.M. which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Code Name: S.T.E.A.M., but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Transformers: Battlegrounds (7 Visual Features)
- Minecraft Legends (6 Visual Features)
- Floppy Knights (6 Visual Features)
- Steamworld Heist (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Code Name: S.T.E.A.M. which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Code Name: S.T.E.A.M., but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Hi-Fi Rush (3 Audio Features)
- Valkyria Chronicles 4 (3 Audio Features)
- Loop Hero (3 Audio Features)
- Wargroove 2 (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Code Name: S.T.E.A.M. which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Code Name: S.T.E.A.M., and offer accessibility features for Communication:
- Super Animal Royale (3 Communication Features)
- Mount & Blade II: Bannerlord (1 Communication Feature)
- Minecraft Legends (1 Communication Feature)
- Advance Wars (1 Communication Feature)
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall