Deathloop Accessibility Report
We've documented 21 accessibility features for Deathloop in the Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Deathloop is a shooting game where you play an assassin stuck in a time loop. You wake on a beach while residents of Blackreef island have gathered for a party that seemingly lasts forever. Your mission is to assassinate 8 guests but at the end of each night time resets and starts again.
You can adjust the size of subtitles, but at the largest setting they aren't very larger and the red speaker indicator text can be hard to distinguish.
Adaptive triggers are used for information as well as immersion. When you run out of ammo you’ll feel the trigger goes limp with no resistance, so you know it's time to take cover or reload. If your gun jams so do the triggers. You can turn off the adaptive triggers to make the game less physically tiring. You can adjust the haptic vibration intensity.
Sprinting and kicking are accessed by clicking down the left and right sticks. You can switch sprinting to a toggle rather than holding. You can select to auto-switch to the next weapon when out of ammo, auto-equip picked up weapons and exclude empty weapons from the selection wheel.
There are auto-aim options that can be selected and adjusted. They can slow the crosshair near enemies and snap-to enemies when you are close to them. These are reported (by Dynamic Reactions on YouTube) to not be as effective as they need to be.
There are good visual indications about whether enemies have spotted you (once you have focussed on them to tag the) along with a guitar sound to indicate when you have been seen. The game outlines items you can pick-up and pops up a button indicator. Subtitles are adjustable and a good size, but other game text is tiny and can't be altered.
There is audio to help you find switches in timed puzzles. Mines also beep so you can find them using sound. This directional audio isn't mirrored visually.
There is screen-shake you can't turn off, but you can adjust the Headbob (and Motion Blur on PC) to ease motion sickness.
We haven’t documented any accessibility features for Difficulty in Deathloop which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. The following games are similar to Deathloop, and offer accessibility features for Difficulty:
We've documented 4 accessibility features for Getting Started in Deathloop which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Onboarding Before Play
Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.
Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck and provides information to help you progress. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Deathloop, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in Deathloop which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Similar Games With More Accessibility Features for Reading
If you want to play Deathloop, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 1 accessibility feature for Navigation in Deathloop which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Similar Games With More Accessibility Features for Navigation
If you want to play Deathloop, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 8 accessibility features for Controls in Deathloop which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Deathloop, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
We've documented 4 accessibility features for Visual in Deathloop which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
Similar Games With More Accessibility Features for Visual
If you want to play Deathloop, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
We've documented 3 accessibility features for Audio in Deathloop which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
We haven’t documented any accessibility features for Communication in Deathloop which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Deathloop, and offer accessibility features for Communication:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.