We've documented 10 accessibility features for Dépanneur Nocturne, including Large Subtitles, Large Text, Low Pressure, No Quick Reactions and Speaker Indicator. Its accessibility is strongest in Reading and Getting Started but it also has features in Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Marcela Huerta, first checked Dépanneur Nocturne accessibility 8 months ago. It was re-examined by Andy Robertson and updated 7 months ago.
Game Details
Release Date: 26/05/2020
Out Now: PC
Skill Rating: 10+ year-olds
Players: 1
Genres: Narrative and Communication
Accessibility: 10 features
Components: 2D Side-On
Developer: Ko Op Mode (@KoOpMode)
Costs: Purchase cost
Controls
We haven’t documented any accessibility features for Controls in Dépanneur Nocturne which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Dépanneur Nocturne, and offer accessibility features for Controls:
- Unpacking (10 Controls Features)
- That Dragon, Cancer (10 Controls Features)
- Teacup (7 Controls Features)
- Citizen Sleeper (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dépanneur Nocturne which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dépanneur Nocturne, and offer accessibility features for Difficulty:
- Unpacking (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Dépanneur Nocturne which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dépanneur Nocturne, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Strange Horticulture (6 Getting Started Features)
- Unpacking (6 Getting Started Features)
- Nuts (6 Getting Started Features)
- Coffee Talk (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Dépanneur Nocturne which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Dépanneur Nocturne, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Nuts (6 Reading Features)
- Coffee Talk (6 Reading Features)
- Night in the Woods (6 Reading Features)
- That Dragon, Cancer (6 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Dépanneur Nocturne which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Dépanneur Nocturne, and offer accessibility features for Navigation:
- Citizen Sleeper (7 Navigation Features)
- Unpacking (5 Navigation Features)
- Strange Horticulture (3 Navigation Features)
- Teacup (3 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Dépanneur Nocturne which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Similar Games With More Accessibility Features for Visual
If you want to play Dépanneur Nocturne, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Coffee Talk (7 Visual Features)
- That Dragon, Cancer (7 Visual Features)
- Strange Horticulture (6 Visual Features)
- Unpacking (5 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Dépanneur Nocturne which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Dépanneur Nocturne, and offer accessibility features for Audio:
- Teacup (3 Audio Features)
- Strange Horticulture (2 Audio Features)
- Tux and Fanny (2 Audio Features)
- Nuts (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson