We've documented 17 accessibility features for Dreamscape, including Fully Voiced (Or No Speech), Large Subtitles, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrea Walney, first checked Dreamscape (Dreams) accessibility 2 years ago.
Accessibility Notes
Audio cues are used to indicate checkpoints activating, doors opening and platforms moving, and these can take place off-screen.
Checkpoints are available throughout the game but will only return you to that area during the game session upon death. If you leave the game you will be returned to the start of the last linked level of the game which may not be the last checkpoint you reached.
Controls
We've documented 5 accessibility features for Controls in Dreamscape which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Dreamscape, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Minecraft Dungeons (12 Controls Features)
- Sackboy: A Big Adventure (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dreamscape which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dreamscape, and offer accessibility features for Difficulty:
- Minecraft Dungeons (2 Difficulty Features)
- Super Mario Odyssey (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Dreamscape which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dreamscape, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Minecraft Dungeons (6 Getting Started Features)
- Super Mario Odyssey (5 Getting Started Features)
- Sackboy: A Big Adventure (4 Getting Started Features)
- Yooka-Laylee (4 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Dreamscape which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Dreamscape, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Sackboy: A Big Adventure (7 Reading Features)
- Spyro Reignited Trilogy (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Dreamscape which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play Dreamscape, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft Dungeons (10 Navigation Features)
- Spyro Reignited Trilogy (4 Navigation Features)
- Sackboy: A Big Adventure (3 Navigation Features)
- A Hat in Time (2 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Dreamscape which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Dreamscape, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Minecraft Dungeons (7 Visual Features)
- A Hat in Time (7 Visual Features)
- Temple of Sun and Moon (5 Visual Features)
- Sackboy: A Big Adventure (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Dreamscape which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Dreamscape, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Trip's Voyage (2 Audio Features)
- Minecraft Dungeons (2 Audio Features)
- A Hat in Time (2 Audio Features)
- Sackboy: A Big Adventure (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney