We've documented 18 accessibility features for Due Process, including Large Text, No Repeated Pressing, Directional Visual Cues, Visual Cues and Directional Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Audio, Getting Started, Reading and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Jo Robertson, first checked Due Process accessibility 8 weeks ago.
Game Details
Release Date: 20/10/2020
Out Now: PC
Players: 1 (10 online)
Genres: Shooting, Strategy (Action, Communication, Simulation, Stealth and Traversal)
Accessibility: 18 features
Components: 3D Third-Person
Developer: Enemy Crab Games (@EnemyCrabGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Due Process which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.
Similar Games With More Accessibility Features for Controls
If you want to play Due Process, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- BattleBit Remastered (14 Controls Features)
- Aliens: Dark Descent (10 Controls Features)
- Counter-Strike: Global Offensive (10 Controls Features)
- Arma 3 (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Due Process which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Due Process, and offer accessibility features for Difficulty:
- Ghost Squad (2 Difficulty Features)
- Star Wars: Republic Commando (2 Difficulty Features)
- Among Us (2 Difficulty Features)
- Aliens: Dark Descent (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Due Process which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Similar Games With More Accessibility Features for Getting Started
If you want to play Due Process, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- No Plan B (8 Getting Started Features)
- Aliens: Dark Descent (5 Getting Started Features)
- Tom Clancy's Rainbow Six Seige (4 Getting Started Features)
- Bomber Crew (4 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Due Process which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Similar Games With More Accessibility Features for Reading
If you want to play Due Process, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Ghost Squad (6 Reading Features)
- Dead by Daylight (6 Reading Features)
- Star Wars: Republic Commando (5 Reading Features)
- Arma 3 (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Due Process which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Due Process, and offer accessibility features for Navigation:
- BattleBit Remastered (5 Navigation Features)
- Star Wars: Republic Commando (5 Navigation Features)
- Aliens: Dark Descent (4 Navigation Features)
- No Plan B (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Due Process which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Violence
Turn Off Blood: Reduce or disable graphic content of blood and gore.
Similar Games With More Accessibility Features for Visual
If you want to play Due Process, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- No Plan B (6 Visual Features)
- Among Us (5 Visual Features)
- Bomber Crew (5 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Due Process which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Communication
We've documented 2 accessibility features for Communication in Due Process which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Similar Games With More Accessibility Features for Communication
If you want to play Due Process, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:
- Arma 3 (4 Communication Features)
- Dead by Daylight (4 Communication Features)
- BattleBit Remastered (3 Communication Features)
- Counter-Strike: Global Offensive (3 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Jo Robertson