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Everything Accessibility Report

We've documented 3 accessibility features for Everything in the Getting Started area to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

This is an unusual game that simulates a world where you can become any object. It sounds strange and not much fun, but the enjoyment is in discovering how small or how big a thing you can become. From tiny atoms to whole planets and everything in between.

NotesAccessibility Notes

The speed of the game adjust to the size of object you are. So you can play slower by becoming tiny objects.

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 3+ year-olds

Release Date: 21/03/2017, updated in 2019

Platforms: Mac, PC, PS4 and Switch

Genres: Adventure, Narrative, Open World and Simulation

Accessibility: 3 features

Developer: David Oreilly (@DavidOreilly)

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Everything which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. The following games are similar to Everything, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in Everything which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Everything, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We haven’t documented any accessibility features for Reading in Everything which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Everything, and offer accessibility features for Reading:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Everything which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Everything, and offer accessibility features for Navigation:

ControlsControls

We haven’t documented any accessibility features for Controls in Everything which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Everything, and offer accessibility features for Controls:

VisualVisual

We haven’t documented any accessibility features for Visual in Everything which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Everything, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Everything which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Everything, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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