We've documented 22 accessibility features for Figment, including Fully Voiced (Or No Speech), Low Pressure, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Figment accessibility 18 months ago.
Accessibility Notes
While all text and subtitles are high contrast, being white with a black outline, they're not 1/20th the height of the screen, although subtitles are still fairly large.
On Switch, you can use the touchscreen or a joystick to navigate through the menu.
There is no head-up display, so navigating around the game area can sometimes be a challenge, but you are frequently pointed in the right direction. In addition, the game's art style can make it difficult to discern what is a path and what is decoration. The backgrounds often have moving elements that can distract from the action.
Game Details
Release Date: 22/09/2017, updated in 2023
Out Now: Android, Mac, PC, PS4, Switch, Xbox One, Xbox X|S and iOS
Skill Rating: 8+ year-olds
Players: 1
Genres: Brain Game, Traversal (Action, Adventure, Fighting, Narrative, Puzzle and Rhythm)
Accessibility: 22 features
Components: 2D Overhead
Developer: Bedtime DG (@BedtimeDG)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in Figment which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Figment, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Wreck (13 Controls Features)
- Hi-Fi Rush (12 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Figment which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Figment, and offer accessibility features for Difficulty:
- Psychonauts 2 (3 Difficulty Features)
- Hi-Fi Rush (2 Difficulty Features)
- Hades (2 Difficulty Features)
- Children of Morta (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Figment which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Figment, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Hi-Fi Rush (6 Getting Started Features)
- The Wreck (6 Getting Started Features)
- Lost Nova (5 Getting Started Features)
- Hindsight (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Figment which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Figment, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Hi-Fi Rush (7 Reading Features)
- Psychonauts 2 (7 Reading Features)
- Before Your Eyes (6 Reading Features)
- The Wreck (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Figment which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Figment, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Pikuniku (4 Navigation Features)
- Children of Morta (3 Navigation Features)
- Tunic (3 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Figment which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Figment, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Before Your Eyes (8 Visual Features)
- Death's Door (6 Visual Features)
- Pikuniku (6 Visual Features)
- Lost Nova (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Figment which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Figment, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Hi-Fi Rush (3 Audio Features)
- The Wreck (3 Audio Features)
- Children of Morta (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall