Flower Accessibility Report
We've documented 2 accessibility features for Flower in the Getting Started area to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
In Flower you control the breeze blowing across fields of grass and blow petals into other flowers to make them bloom. Flower is simple and single-purpose in evoking the feeling of the wind. What starts as an awkward struggle to control the breeze soon turns into a flowing race, skimming the tops of grass blades as you master the motion- or touch-controls.
Game Details
Release Date: 12/02/2009
Platforms: PC, PS Vita, PS3, PS4 and iOS
Content Rating: PEGI 3
Skill Rating: 5+ year-olds
Players: 1
Genres: Collecting, Traversal (Narrative, Race, Sequencing and Simulation)
Accessibility: 2 features
Components: 3D First-Person, Open World and Weather
Developer: That Game Company (@ThatGameCompany)
Costs: Purchase cost
Controls
We haven’t documented any accessibility features for Controls in Flower which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Flower, and offer accessibility features for Controls:
Difficulty
We haven’t documented any accessibility features for Difficulty in Flower which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Flower, and offer accessibility features for Difficulty:
Getting Started
We've documented 2 accessibility features for Getting Started in Flower which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Flower, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Reading
We haven’t documented any accessibility features for Reading in Flower which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Flower, and offer accessibility features for Reading:
Navigation
We haven’t documented any accessibility features for Navigation in Flower which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Flower, and offer accessibility features for Navigation:
Visual
We haven’t documented any accessibility features for Visual in Flower which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Flower, and offer accessibility features for Visual:
Audio
We haven’t documented any accessibility features for Audio in Flower which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Flower, and offer accessibility features for Audio:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer