Funky Bones IV (Dreams) Accessibility Report
We've documented 13 accessibility features for Funky Bones IV in the Controls, Getting Started, Reading, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Funky Bones IV is a running and jumping puzzle game. You play a cute skeleton in a cardboard Mexican Day of the Dead world. Jump and twist your way through various obstacles to defeat a final boss and complete the single level. It's a beguiling and unusual experience as visuals meld with the jazz soundtrack and Mexican folk music.
Accessibility Notes
Gameplay includes holding buttons and holding multiple buttons simultaneously.
Gameplay includes the use of the imp to grab objects requiring movement of the controller and simultaneously pressing a button.
As with most Dreams games it only saves your progress between levels and not checkpoints if you leave the game.

Game Details
Release Date: 14/03/2020, updated in 2020
Price: Free
Platforms: PS4 and PS5
Expected Content Rating: PEGI 7
Skill Rating: 7+ year-olds
Players: 1
Genres: Brain Game, Platform (Puzzle and Traversal)
Accessibility: 13 features
Components: 2D Side-On
Developer: Lawrence Rowell (@Lawrence_Rowell)
Costs: Free
Controls
We've documented 3 accessibility features for Controls in Funky Bones IV which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Motion
Games that can be played with different sorts of motion controllers.
Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Funky Bones IV, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Funky Bones IV which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Funky Bones IV, and offer accessibility features for Difficulty:
Getting Started
We've documented 2 accessibility features for Getting Started in Funky Bones IV which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Funky Bones IV, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Reading
We've documented 3 accessibility features for Reading in Funky Bones IV which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Funky Bones IV, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We haven’t documented any accessibility features for Navigation in Funky Bones IV which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Funky Bones IV, and offer accessibility features for Navigation:
Visual
We've documented 3 accessibility features for Visual in Funky Bones IV which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Funky Bones IV, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We've documented 2 accessibility features for Audio in Funky Bones IV which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Funky Bones IV, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney and @GeekDadGamer