Our accessibility experts are yet to assess Ghost Of A Tale. If you'd like to suggest accessibility features we should record for Ghost Of A Tale, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.Ghost of a Tale is a swashbuckling adventure where you, as plucky rat Tilo, take on a rich world of evil creatures. It’s another game full of lore and backstory, although here it is medieval darkness rather than technological apocalypse. The work of a stand-alone developer, it offers a unique vision of this kind of fantasy and one that is well executed.
Game Details
Release Date: 13/03/2018, updated in 2019
Out Now: PC, PS4 and Xbox One
Players: 1
Genres: Adventure, Narrative (Action, Role-Play, Stealth and Traversal)
Accessibility: 0 features documented (Tweet Developer )
Components: 3D Third-Person and Open World
Developer: Seith CG (@SeithCG)
Costs: Purchase cost
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative