
We've documented 10 accessibility features for Guitar Hero. Strongest in Getting Started and Difficulty but also has features in Reading, Visual and Controls to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Guitar Hero is a series of rhythm games where you tap buttons in time to all sorts of songs using plastic instrument-shaped controllers. In the latest game, Guitar Hero Live, you play along to real-life recorded performances filmed from the lead guitarist's perspective, impersonating the feeling of being a real performing musician. No musical knowledge is required to play, making it a uniquely immersive and entertaining experience as you try to beat your own and other people's high scores on each track.Release Date: 08/11/2005, updated in 2015
Out Now: Apple TV, DS, Mac, PC, PS2, PS3, PS4, Wii, Wii U, Xbox 360, Xbox One and iOS
Content Rating: PEGI 12
Skill Rating: 7+ year-olds
Players: 1-4 (4 online)
Genres: Action, Rhythm, Sequencing and Simulation
Accessibility: 10 features
Components: 2D Overhead and Grid
Developer: Activision (@Activision)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
We've documented 1 accessibility feature for Controls in Guitar Hero which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
If you want to play Guitar Hero, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 2 accessibility features for Difficulty in Guitar Hero which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
If you want to play Guitar Hero, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Guitar Hero which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
If you want to play Guitar Hero, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 2 accessibility features for Reading in Guitar Hero which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
If you want to play Guitar Hero, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Guitar Hero which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Guitar Hero, and offer accessibility features for Navigation:
We've documented 2 accessibility features for Visual in Guitar Hero which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
If you want to play Guitar Hero, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We haven’t documented any accessibility features for Audio in Guitar Hero which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Guitar Hero, and offer accessibility features for Audio:
We haven’t documented any accessibility features for Communication in Guitar Hero which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Guitar Hero, and offer accessibility features for Communication:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Wii
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall