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Here Kitty! Accessibility Report

We've documented 15 accessibility features for Here Kitty! in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Here Kitty! is a real-world hide and seek game you play by hiding your phone. It's from the same team behind Heads Up. When the child calls out or gets near the phone makes cat noises to give them clues to find it. When it's found the phone plays a tune and tells them how long it took and offers a fun-cat-fact.

NotesAccessibility Notes

This is a game played without a controller. You set it up with the touch screen before hiding the phone. When the player finds it the game detects this motion automatically. You can change the difficulty by changing the volume in the game which makes it easier to find. There is minimal reading, apart from a few instructions and the time you took to find it.

DetailsGame Details

Skill Rating: 4-10 year-olds

Release Date: 04/05/2020

Price: Free

Platforms: iOS

Genres: Action, Physically Active and Puzzle

Accessibility: 15 features

Developer: Impending (@Impending)

Players: This is a single player game

Costs: Free

 

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Here Kitty! which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Here Kitty!, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in Here Kitty! which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Here Kitty!, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in Here Kitty! which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

 

Similar Games With More Accessibility Features for Reading

If you want to play Here Kitty!, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Here Kitty! which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Here Kitty!, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

We've documented 1 accessibility feature for Controls in Here Kitty! which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Motion

Games that can be played with different sorts of motion controllers.

Motion Gesture: Can motion with the controller to direct an in-game action. This can be a one-to-one motion for analogue sword or camera movement. It can also be a simple shake to trigger a one-off action. This is sometimes known as Waggle or Shake controls, as popularised by the Wii.

 

Similar Games With More Accessibility Features for Controls

If you want to play Here Kitty!, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

We've documented 5 accessibility features for Visual in Here Kitty! which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.

Play Without Sight

Play Without Sight: The game can be played without sight. Positional/stereo sounds and haptic feedback enable play without the need to see the screen. This is useful for blind low-vision and sightless players.

 

Similar Games With More Accessibility Features for Visual

If you want to play Here Kitty!, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 1 accessibility feature for Audio in Here Kitty! which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

 

Similar Games With More Accessibility Features for Audio

If you want to play Here Kitty!, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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