We've documented 16 accessibility features for HyperDot, including 1 Stick, No Repeated Pressing, No Holds, Remap Buttons and Play Without Hearing. Its accessibility is strongest in Controls and Visual but it also has features in Audio, Reading and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked HyperDot accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 31/01/2020
Out Now: PC and Xbox One
Skill Rating: 8+ year-olds
Players: 1-4
Genres: Action, Traversal (Creative and Puzzle)
Accessibility: 16 features
Components: 2D Side-On
Developer: Tribe Games (@TribeGames)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in HyperDot which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Stick: Can play with 1 stick.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Difficulty
We haven’t documented any accessibility features for Difficulty in HyperDot which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to HyperDot, and offer accessibility features for Difficulty:
- Joust Mania (2 Difficulty Features)
- Fruit Ninja (2 Difficulty Features)
- 12 Orbits (1 Difficulty Feature)
Getting Started
We haven’t documented any accessibility features for Getting Started in HyperDot which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to HyperDot, and offer accessibility features for Getting Started:
- Wilmot's Warehouse (5 Getting Started Features)
- Pokémon Cafe Mix (3 Getting Started Features)
- 12 Orbits (2 Getting Started Features)
- Fruit Ninja (2 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in HyperDot which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Similar Games With More Accessibility Features for Reading
If you want to play HyperDot, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Pokémon Cafe Mix (6 Reading Features)
- 12 Orbits (3 Reading Features)
- Cricket Through The Ages (3 Reading Features)
- Fruit Ninja (3 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in HyperDot which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Visual
We've documented 5 accessibility features for Visual in HyperDot which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play HyperDot, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- 12 Orbits (9 Visual Features)
- Wilmot's Warehouse (8 Visual Features)
- Pokémon Cafe Mix (6 Visual Features)
- Joust Mania (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in HyperDot which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson