Hypnospace Outlaw Accessibility Report
We've documented 31 accessibility features for Hypnospace Outlaw in the Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Hypnospace Outlaw is a puzzle game where you explore a simulation of the internet in the 1990s. Your role is to enforce good behaviour by finding misconduct on the pixelated pages. It's not only a unique piece of historical fiction but because its web of characters and stories are rich with political questions and challenges to over-simplistic morality.
Text in Hypnospace Outlaw:
Some people may have difficulty with the pixel fonts in the game. To help with this, players can right-click on any text (or press a button on the controller while the mouse cursor is over some text) to have the text read out loud via Text To Speech (TTS) voicing.
The in-game virtual assistant Hypii which voices the TTS and gives the player notifications can be configured in the Settings menu to caption everything they say. TTS speaking speed can also be adjusted. Please note that TTS does not work on Linux computers.
Also, there are some videos in the game with subtitled dialogue.
On a computer, the game can be controlled with a mouse alone, except for some optional mini-games, and one part near the end of the game where players will need to use the arrow keys on the keyboard. On console, the entire game can be controlled using the left stick and A button, with some optional shortcuts mapped to other buttons. Players can also use a USB mouse and keyboard (wired or wireless) plugged in to the console on Switch, PS4, and Xbox. On Switch, the entire game except for one part near the end can be controlled using the touchscreen.
When using a controller, the right-stick can be used to "jump" to the nearest interactable element on the screen, reducing the need for precise movements.
The game has a built-in on-screen keyboard on console, and it can be enabled on PC in the Settings menu.
This control option is exclusive to the Nintendo Switch, and can be activated by playing the game with a single Joy-Con and toggled by pressing in on the joystick.
There is no way to "lose" the game, or enter a state where you must re-do something to progress. There are optional mini-games you can play, but there is no penalty to failing and none are required to progress.
There are a few moments of flashing/strobing effects in the game that were developed with minimal intensity, duration, and low contrast between flashing colors, to help reduce the risk of seizure.
During one part near the end of the game the player will be playing an action sequence and will need to react more quickly than the rest of the game, but the difficulty of performing these actions have been reduced to be as easy as possible and there is no way to fail the sequence.
Hints can be accessed at any time by searching the word "Hint" in the in-game browser (Hypnospace Explorer), and paying a small fee in in-game currency. I recommend "stamping" (bookmarking) the hint page once you have paid the fee so that you do not need to pay it again in the future. The hints are tiered, such that you can get either a basic hint or a complete guide to any puzzle in the game.
We haven’t documented any accessibility features for Difficulty in Hypnospace Outlaw which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Hypnospace Outlaw, and offer accessibility features for Difficulty:
We've documented 8 accessibility features for Getting Started in Hypnospace Outlaw which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Progress With Hints: The game notices if you get stuck and provides information to help you progress. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
We've documented 3 accessibility features for Reading in Hypnospace Outlaw which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Hypnospace Outlaw, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 2 accessibility features for Navigation in Hypnospace Outlaw which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Hypnospace Outlaw, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 14 accessibility features for Controls in Hypnospace Outlaw which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button & Single Stick: Can play with button and stick.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Games that can be played with different sorts of motion controllers.
Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.
Can customise the controls for the game as follows:
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
We've documented 2 accessibility features for Visual in Hypnospace Outlaw which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Hypnospace Outlaw, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Hypnospace Outlaw which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.